nah.. done. : ) https://recordit.co/AoV0MCjo0j
- take point, that I'm trying click on GUI in whole process..
@istoltoto the render_viewport_alternative.py not changing for me the background, this same problem when white converted do gray. The script working really hard btw.. why?
The problem can be…
This same on:
Broken: version: 3.6.4, branch: blender-v3.6-release, commit date: 2023-09-25 13:24, hash: 21bfc5e7fe3f
It's looks like alpha transparency layer on whole output from tool setting bar, where is this upp screen on viewport and transparent. Then on whole image it's look darker, but not soo similar..
Not only task bar near progressbar but also stop must be next to buttons play, now no any reacting when time line is moved here. Explanation for CPU core thread is complicated coz I don't know…
Yes.. this buttons must be related for this function and when animation. Take point if render window is docked in blender. The case about hanging is bad and due wrong threading core app and…
It was not possible, coz blender was like hanged. The button should be and buttons play/stop should be related to five option to push.
Not exactly, blender is hanged when big project, but the main problem is no option to stop animation in case of function as: View -> Viewport Render Animation - there is no stop button for…
Maybe I recgnized behavior in bad way, as blender calling popup window with image to save, then I backing to tab and.. changes, soo maybe in this way.. but sometimes I was not in process to save…
https://recordit.co/Q1sJlPEaUM Why I should expect changes after render? I should render what I see on image/viewport. I think that case is small, just some refresh on timeline when should not be.
Not sure it's possible turn off the tabs bar, but maybe should exist this option, and btn = menu should be outside this bar on vieport then. But if blender taking format then windows bar also is…
Thats clear in normal case that Blender taking full format for render, but in some reason sometimes depend View settings it's not what I'm seeing. Maybe it's related depend edge of Focal…
Right. From 20sec You can see the main issue as change around inheritance outside root collection that only applying hide to render. This can be big step to fix this bug.
If well know, and fixed in upper version then closing.
Looks it's unexpected where magnet working and where not in my case https://recordit.co/ROP4RxkD0j