I saw there was already followup work designed/planned to improve the workflow again. blender/blender#120230
Specifically for games, DDS files are commonly used to store pre-generated or specifically authored MIP maps. Blender images internally don't support custom MIP maps (as far as I know at least).…
presents->presets? (also happened below in SKIP_SAVE_DESCR)
@aras_p wrote a blog post about his work optimizing the importer while benchmarking on Moana, noting that at the end the import was faster now but afterwards Blender couldn't handle the resulting…
I've updated the description after finding the probable change that caused it. It looks like an unintended gap in the new feature.
Okay then, given that matrix math is already a very sharp tool with which you can easily cut yourself. I would advocate for a "Compose/Recompose Matrix" node as a mirror to the "Decompose…
I'd love to join into the design discussion, but isn't a (not yet existing) design issue the right place for that? Or was this initial design already approved in a separate chat?