Steff Kempink McSwiff
  • Joined on 2019-05-05
Steff Kempink commented on issue blender/blender#120735 2024-04-17 11:19:10 +02:00
Auto Smooth being replaced by a modified has ruined my work flow

I saw there was already followup work designed/planned to improve the workflow again. blender/blender#120230

Steff Kempink commented on issue blender/blender#118863 2024-02-29 14:24:38 +01:00
Design : Add DDS file support

Specifically for games, DDS files are commonly used to store pre-generated or specifically authored MIP maps. Blender images internally don't support custom MIP maps (as far as I know at least).…

Steff Kempink commented on pull request blender/blender#118036 2024-02-09 13:31:25 +01:00
RNA: unify and improve RNA property flag descriptions

presents->presets? (also happened below in SKIP_SAVE_DESCR)

Steff Kempink commented on issue blender/blender#117060 2024-01-12 15:49:50 +01:00
USD disney moana island scene import crash

@aras_p wrote a blog post about his work optimizing the importer while benchmarking on Moana, noting that at the end the import was faster now but afterwards Blender couldn't handle the resulting…

Steff Kempink commented on issue blender/blender#111781 2023-09-01 16:28:02 +02:00
VSE Continuous Grab not working when transforming clips

I've updated the description after finding the probable change that caused it. It looks like an unintended gap in the new feature.

Steff Kempink opened issue blender/blender#111781 2023-09-01 11:01:25 +02:00
VSE Continuous Grab not working when transforming clips
Steff Kempink commented on pull request blender/blender#105408 2023-03-03 18:16:10 +01:00
Matrix operations and sockets for geometry nodes

Okay then, given that matrix math is already a very sharp tool with which you can easily cut yourself. I would advocate for a "Compose/Recompose Matrix" node as a mirror to the "Decompose…

Steff Kempink commented on pull request blender/blender#105408 2023-03-03 18:00:27 +01:00
Matrix operations and sockets for geometry nodes

I'd love to join into the design discussion, but isn't a (not yet existing) design issue the right place for that? Or was this initial design already approved in a separate chat?