Cycles: motion blur on native fluid simulation
For Fluid sims, a "velocity" attribute is generated/exported that is "correct" for the frame that is being rendered [you can also generate this "by hand" in GN if you like], so the renderer…
Cycles: motion blur on native fluid simulation
To my knowledge, deformation motion blur is required to render motionblur with simulations (with or without changing poly count), disabling that only renders object motion blur (and after all,…
can't get cycles to render motion blur on native fluid simulation