Fix an overwrite parent of property bone by Limb BipedLeg always. #145
@ -238,6 +238,7 @@ class Component_Limb_BipedLeg(Component_Limb):
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custom_shape_name='Roll_Flat',
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custom_shape_name='Roll_Flat',
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use_custom_shape_bone_size=True,
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use_custom_shape_bone_size=True,
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)
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)
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if self.params.custom_props.props_storage == "GENERATED":
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self.properties_bone.parent = roll_ctrl
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self.properties_bone.parent = roll_ctrl
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# Limit Rotation, lock other transforms
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# Limit Rotation, lock other transforms
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self.lock_transforms(roll_ctrl, rot=False)
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self.lock_transforms(roll_ctrl, rot=False)
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