- Amsterdam, Netherlands
- https://studio.blender.org/
-
I work as the character rigger at Blender Studio. I've rigged the characters on the open movies starting with CoffeeRun. You can download most of those rigs here
- Joined on
2019-01-08
Hmmmm, I'll take that for now, but I feel like something might still be wrong about the extension update process, maybe on Blender's side. Cause essentially it seems like in these cases the old…
Oh wow, you're right!! Okay, so apparently this operator is intended to be used from the UV Editor, where it is also in the UI. This makes absolutely zero sense of course, but ohwell, that's…
Hm. I had a friend test this on their end, and it works for them in 3.5. I even tried factory resetting in 4.2, but for me it doesn't work. Mark Seams works fine, but Seams from Islands doesn't...…
This actually works, guys. And I don't mean "works like shit but not a bug", I mean it actually works the way you want it.
"uv" are stored at the face corner domain.
Yeah, so, why are you…
Still can't repro. Are you sure it's disabled? The pie menu currently only appears on drag, so I'm thinking, maybe it's actually enabled, but in some cases you are mouse dragging and in other…
Dalai's response to me:
the reason why the platform picked GPL 3+ is that some add-ons could not be released as GPL 2+ (any that apache code). So to keep things simple, we set the bar a bit…
Unless if you mean this one: https://extensions.blender.org/add-ons/align-tools/ Which is hosted on this site, but each project has a separate issue tracker, so for this extension it would be…
My 2 cents: I agree that shipping with a wheel would be nicer than running pip install with operators. And I agree the license messaging is confusing and I poked Dalai to clarify it.
In the…
Poke! I tested this again.
Picking a pose bone from a different rig in the outliner.
From what I can see, this is now just using the bone with the same name from the current armature. I'm…
I think that also has to be some artifact of the extension update process or something, because PIE_MT_shadingview
hasn't been part of the codebase since v1.3.2! A restart should fix it! But…
This is gonna be the same as extensions/space_view3d_pie_menus#16, but I can't reproduce. Do let me know if you spot it happening again, and if you do, check…
It's done! Almost before Tuesday! :'D
I actually don't know when I should close or not close feedback tasks. Feel free to re-open, don't take my setting the task status to closed as me saying "END OF DISCUSSION!" Not at all. I'll get…
Hey, thanks for the report. I can't repro on my end, for me, disabling this entry disables the pie menu on A in mesh edit mode, with v1.4.0 of the add-on.
![image](/attachments/6278cb4c-a33c-4b9…