Demeter Dzadik Mets
  • Amsterdam, Netherlands
  • https://studio.blender.org/
  • I work as the character rigger at Blender Studio. I've rigged the characters on the open movies starting with CoffeeRun. You can download most of those rigs here

  • Joined on 2019-01-08
Demeter Dzadik commented on issue blender/blender#116795 2024-01-22 14:33:36 +01:00
Nested Bone Collections 4.1 Notes

And to elaborate on this:

Can discuss most ideal behaviour in more detail; Look to 3D View's Local View for inspiration!

What I mean is that when un-soloing an object collection, as you can…

Demeter Dzadik commented on issue blender/blender#116795 2024-01-22 14:12:18 +01:00
Nested Bone Collections 4.1 Notes

I also prefer the dots on the right side but I can't really justify it beyond "I like how it looks", so if someone has a strong argument for changing it then I won't complain. I love the spelling…

Demeter Dzadik pushed to main at studio/blender-studio-tools 2024-01-18 18:17:52 +01:00
19aef18758 Pose Shape Keys: Change name separator from . to -
Demeter Dzadik pushed to main at studio/blender-studio-tools 2024-01-18 17:36:28 +01:00
f1dd2f3372 Pose Shape Keys: Format w/ Black + an icon API breakage
Demeter Dzadik opened issue blender/blender#117228 2024-01-17 13:50:34 +01:00
Possible to get fairly stuck in Pose Mode
Demeter Dzadik commented on pull request blender/blender#115814 2024-01-12 17:59:35 +01:00
WIP: Anim: Add python api to insert keyframes

I like the .keyframe_transforms() idea, so that the caller doesn't have to loop over a bunch of transforms and axes and check for rotation mode, that's great. But being able to key on a…

Demeter Dzadik commented on pull request studio/blender-studio-tools#199 2024-01-12 17:02:19 +01:00
Asset Pipeline: Improve Push Operator UI

Yeah, I was suggesting different options. I'd not label it just "Push" because that doesn't communicate that it's something that should be used with care. But I also don't mean to make it too…

Demeter Dzadik commented on pull request studio/blender-studio-tools#199 2024-01-12 14:45:18 +01:00
Asset Pipeline: Improve Push Operator UI

Let's just do it and if it results in misuse, we can change it if needed.

We can also suggest that doing just Push needs extra care by labeling the buttons accordingly. 1: "Pull" 2: "Pull &…

Demeter Dzadik commented on pull request studio/blender-studio-tools#199 2024-01-11 01:00:48 +01:00
Asset Pipeline: Improve Push Operator UI

I'm fine with 3 separate buttons if that means we can get rid of the pop-up, but I would only expose the "Push & Pray" (without pull) option with the Advanced toggle enabled.

Demeter Dzadik opened issue blender/blender#116795 2024-01-04 17:59:46 +01:00
Nested Bone Collections 4.1 Notes
Demeter Dzadik commented on issue blender/blender#108581 2024-01-02 11:14:54 +01:00
Snow character rig has invalid dependencies, leading to evaluation failures in some cases

I uploaded a new version (v3) of Snow to the website with the invalid constraints removed, see here: https://studio.blender.org/characters/snow/v3/

Meant to upload this when I made my previous…

Demeter Dzadik commented on issue blender/blender#115310 2023-12-21 12:49:02 +01:00
Bone collections can be added to system-overridden (i.e. non-user-editable) armatures

It's not like these relationships are straight forward at all. I realize now that drivers on pose bones don't create a dependency from the armature to the object because pose bones are stored on…

Demeter Dzadik commented on issue blender/blender#115310 2023-12-19 22:30:12 +01:00
Bone collections can be added to system-overridden (i.e. non-user-editable) armatures

Hmm, on the video I actually apparently had to override the data of one of the objects as a separate step, the other one appeared to already have an editable overridde, but I guess it didn't? Is…

Demeter Dzadik commented on pull request blender/blender#116200 2023-12-19 20:10:23 +01:00
UI: Add elbow in hierarchy line and change padding a bit

In file browser softwares that have indent indicators other than just empty space, they usually have an elbow at the center of every entry, not just the bottom of the last one. That might feel…

Demeter Dzadik commented on issue studio/blender-studio-tools#170 2023-12-19 18:11:40 +01:00
Asset Pipeline: Improvements and Fixes

group them in work/publish(staged/active) versions

I believe previously a publish had a status, which was only stored in a metadata .xml file, and possibly synced to Kitsu. Today, there's…

Demeter Dzadik commented on pull request blender/blender#116200 2023-12-19 14:33:01 +01:00
UI: Add elbow in hierarchy line and change padding a bit

I would advocate to take inspiration from the Outliner. After all, it is the OG tree view.

One of the main reasons I wanted to give feedback on the new nested bone collections UI is the fact…

Demeter Dzadik commented on issue blender/blender#115310 2023-12-19 12:59:43 +01:00
Bone collections can be added to system-overridden (i.e. non-user-editable) armatures

Tested the nested bone collections branch, indeed that new UI list element doesn't have this issue. So I'd say that's a good enough fix as far as the Animation Module is concerned. So as far as…

Demeter Dzadik opened issue blender/blender#116297 2023-12-18 12:58:16 +01:00
Keymap: Error in wm.py line 54, can also segfault
Demeter Dzadik commented on issue blender/blender#108581 2023-12-15 14:52:51 +01:00
Snow character rig has invalid dependencies, leading to evaluation failures in some cases

I never could reproduce this issue and still can't, in 3.6.5 stable.

Video of me linking, overriding and posing Snow_v2, as downloaded from the website moments before recording. <video…

Demeter Dzadik commented on pull request blender/blender#105120 2023-12-15 12:25:12 +01:00
Animation: Remove collection hotkeys from pose mode

Not sure why you guys are getting all philosophical over here. Fast is fast, and slow is slow. We all can tell the difference.

I know which layer, because I just put it there.

The pie menu…