Animation: Remove collection hotkeys from pose mode #105120

Merged
Christoph Lendenfeld merged 2 commits from ChrisLend/blender:remove_collection_hotkeys into main 2023-05-26 09:04:06 +07:00

We have been chatting in the Animation&Rigging module meeting that the collection hotkeys (1, 2, 3 etc.) in Pose Mode are unwanted and could be replaced with something more useful.
This patch only removes the hotkeys, we can later decide what should be in their place.

We have been chatting in the Animation&Rigging module meeting that the collection hotkeys (1, 2, 3 etc.) in Pose Mode are unwanted and could be replaced with something more useful. This patch only removes the hotkeys, we can later decide what should be in their place.
Christoph Lendenfeld added the
Module
Animation & Rigging
label 2023-02-23 12:21:55 +07:00

I thought this was useful for similar reasons as it is in object mode. To quickly show/hide one of multiple characters, the background, props, etc.

I thought this was useful for similar reasons as it is in object mode. To quickly show/hide one of multiple characters, the background, props, etc.
Poster
Collaborator

@brecht in theory yes, but you hardly ever know the order the collections are in the scene, so you need to check in the outliner anyway at which point it's easier to click on the eye icon
Usually what happens is you press one of those numbers by accident and everything disappears.

@brecht in theory yes, but you hardly ever know the order the collections are in the scene, so you need to check in the outliner anyway at which point it's easier to click on the eye icon Usually what happens is you press one of those numbers by accident and everything disappears.

That's an argument against this feature in general though, not about animation specifically.

It indeed has issues, though some users rely on it anyway. If an animator has a convention for setting up their shots with collections in a particular way this can work well.

I would not preemptively remove this until there is something for those keys to do instead.

That's an argument against this feature in general though, not about animation specifically. It indeed has issues, though some users rely on it anyway. If an animator has a convention for setting up their shots with collections in a particular way this can work well. I would not preemptively remove this until there is something for those keys to do instead.
Poster
Collaborator

I'd argue it's a special case for pose mode because the workflow is usually

  • set up your scene
  • go to pose mode and stay there to animate

usually you are not jumping around that much like e.g. with modelling

I think removing it is already an improvement, and we can then make a lengthy design task to figure out what to do with the available space. I think that there will be a lot more discussion around what to add.

But I get your point. I'll ask around outside the module as well to see if anyone is unhappy about this removal

I'd argue it's a special case for pose mode because the workflow is usually * set up your scene * go to pose mode and stay there to animate usually you are not jumping around that much like e.g. with modelling I think removing it is already an improvement, and we can then make a lengthy design task to figure out what to do with the available space. I think that there will be a lot more discussion around what to add. But I get your point. I'll ask around outside the module as well to see if anyone is unhappy about this removal

I've posted polls on Mastodon and Twitter. Curious what people will repond.

I've posted polls on [Mastodon](https://mastodon.art/@sybren/109918973373654183) and [Twitter](https://twitter.com/sastuvel/status/1629049598764371972?s=20). Curious what people will repond.

I'd argue it's a special case for pose mode because the workflow is usually

  • set up your scene
  • go to pose mode and stay there to animate

usually you are not jumping around that much like e.g. with modelling

To me this is an argument for why setting up your scene for quick collection switching is especially useful in pose mode.

But if the mechanism to do so is not liked by the majority of Blender of users, I suggest we remove it from the keymap entirely, not only in pose mode.

> I'd argue it's a special case for pose mode because the workflow is usually > * set up your scene > * go to pose mode and stay there to animate > > usually you are not jumping around that much like e.g. with modelling To me this is an argument for why setting up your scene for quick collection switching is especially useful in pose mode. But if the mechanism to do so is not liked by the majority of Blender of users, I suggest we remove it from the keymap entirely, not only in pose mode.

For context, this was also discussed in yesterday's module meeting.

For context, this was also discussed in [yesterday's module meeting](https://devtalk.blender.org/t/2023-02-23-animation-rigging-meeting/27757#patch-review-decision-time-5).
Sybren A. Stüvel added this to the 4.0 milestone 2023-03-10 11:34:43 +07:00
Christoph Lendenfeld merged commit adef3a4556 into main 2023-05-26 09:04:06 +07:00
Christoph Lendenfeld deleted branch remove_collection_hotkeys 2023-05-26 09:04:07 +07:00

This was merged without approval or an explanation, even though the discussion here did not come to a conclusion. If it was decided elsewhere, please add that information here.

I still think we should remove either neither or both pose and object mode shortcuts, not do this halfway change.

This was merged without approval or an explanation, even though the discussion here did not come to a conclusion. If it was decided elsewhere, please add that information here. I still think we should remove either neither or both pose and object mode shortcuts, not do this halfway change.
Poster
Collaborator

my bad, this has been discussed so long ago I didn't realize that there was no reviewer.
It has been discussed in the A&R module meeting though and I quote from Sybrens notes

Christoph: removing collection hotkeys from pose mode?

#105120: Animation: Remove collection hotkeys from pose mode 1
Module is in favour. The people present either never used it, or got confused and disliked the numbers.
For bigger changes to the keymap we should involve the UI module. After the meeting Sybren checked with Pablo Vazquez and Julien Kaspar (on Blender Chat), and there are people who do use them for collection switching. For removing them from pose mode we have Pablo’s blessing. He did mention this could be a big change to people’s workflows, so might be good to hold on until Blender 4.0. Development of that version will start in 3 months 1 anyway.
my bad, this has been discussed so long ago I didn't realize that there was no reviewer. It has been discussed in the A&R module meeting though and I quote from Sybrens notes Christoph: removing collection hotkeys from pose mode? #105120: Animation: Remove collection hotkeys from pose mode 1 Module is in favour. The people present either never used it, or got confused and disliked the numbers. For bigger changes to the keymap we should involve the UI module. After the meeting Sybren checked with Pablo Vazquez and Julien Kaspar (on Blender Chat), and there are people who do use them for collection switching. For removing them from pose mode we have Pablo’s blessing. He did mention this could be a big change to people’s workflows, so might be good to hold on until Blender 4.0. Development of that version will start in 3 months 1 anyway.
Howard Trickey referenced this issue from a commit 2023-05-29 02:51:36 +07:00
The pull request has been merged as adef3a4556.
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