- Toronto, Canada
- https://www.michaeljared.ca
-
Into 3D art, graphics programming and game dev. I teach engineering tech. at the college level in Canada
- Joined on
2023-05-08
I'm still keeping an eye on the proposal regarding attribute references, but unfortunately my work load has pretty much doubled in the…
Thanks for the references. Sorry, this is going to seem unrelated, but are we technically not accepting new features for 4.1 now? I was reading [this](https://projects.blender.org/blender/blender/m…
I read through your other issue, it all makes sense to me. I attempted to fix the empty attribute name issue by putting this in modify_mesh
:
if (bmd->vertex_weight_name == "") {
…
blender/blender-developer-docs#14
Will look into the testing later this week
Okay thanks for the links. I will probably have some time this weekend or early next week to take a look at it.
How hard would it be to do the same thing for vertex bevel weights? Hans stated that for consistency, we should probably do that too. I'm not sure how often people use vertex bevel weights -- I…
Not sure what happened... did not mean to close, just meant to comment. Trying to re-open now.