This is the second time I've been told I'm wrong, even though it's easy enough to check. The "front face only" option is not responsible for the drawing depth, it is easy to check by switching the…
@ChengduLittleA Backface culling from my screenshot, it is not the same option as Backface culling from shading popover: ![image](/a…
Hi, thanks for the report. This is a known behavior. Subsurface info is lost when shader passed through
shader to RGB
node, see: https://docs.blender.org/manual/en/dev/render/shader_nodes/conve…
No, it is only if object has shape keys (even if only one)
Tried in 4.2. Doesn't work in any mode, even in pose mode.
I would say "Distance from the camera to the shading point (Same as View distance from camera data node)" because it has some differences from Ray Length
Same for end of the line: