MultLabs
MultLabs opened issue blender/blender#130808 2024-11-23 22:23:17 +01:00
Crash on enter edit mode
MultLabs commented on issue blender/blender#129414 2024-11-15 10:34:08 +01:00
Split area feature messed up then other window in background.

Works now, but this blender/blender#129415 still is broken.

MultLabs opened issue blender/blender#130125 2024-11-11 13:10:52 +01:00
Packed 16F/32F image cannot be moved in non-color data color space.
MultLabs opened issue blender/blender#130124 2024-11-11 13:00:53 +01:00
Image changes from 8 to 16F then it used in geometry nodes.
MultLabs commented on issue blender/blender#129414 2024-11-02 07:11:55 +01:00
Split area feature messed up then other window in background.

The video and description doesn’t detail how these multiple windows were created and in what order.

I made this two-window setup for two monitors in Blender 2.80, and haven't been…

MultLabs opened issue blender/blender#129417 2024-10-26 18:32:00 +02:00
Gizmo doesn't create keyframes if auto keying is on
MultLabs opened issue blender/blender#129415 2024-10-26 17:47:03 +02:00
Drop area doesn't work across multiple windows
MultLabs opened issue blender/blender#129414 2024-10-26 17:38:32 +02:00
Split area feature messed up then other window in background.
MultLabs commented on issue blender/blender#128882 2024-10-11 11:40:09 +02:00
Scene time updates nodegraph even if it is not connected to node tree

@ChengduLittleA I would add Interest Dependency Graph

MultLabs opened issue blender/blender#128882 2024-10-11 11:18:14 +02:00
Scene time updates nodegraph even if it is not connected to node tree
MultLabs commented on issue blender/blender#124950 2024-09-30 08:31:39 +02:00
Normalized depth does not match between EEVEE and Cycles

Also, EEVEE and Cycles doesn't match viewport compositor: blender/blender#128324 (comment)

MultLabs opened issue blender/blender#128324 2024-09-29 14:43:42 +02:00
Depth value for background is different in viewport and render.
MultLabs commented on issue blender/blender#123904 2024-09-13 16:03:47 +02:00
Eevee Next Performance regression

I'm do not understand low down shadow settings. What settings should be set to what values? I mean shadow resolution. I have 7 times faster on 10%

MultLabs commented on issue blender/blender#123904 2024-09-13 12:57:25 +02:00
Eevee Next Performance regression

Tested on Linux: Shader compilation time faster on 4.2, especially on second try, then something is buffered. Shadow compilation processes are set to 20 Material preview: 4.1: 26 fps, 4.2: 12…

MultLabs opened issue blender/blender#127486 2024-09-12 09:16:35 +02:00
Attribute with name "color" doesn't work in Cycles, while works in EEVEE
MultLabs opened issue blender/blender#127195 2024-09-05 15:20:19 +02:00
Changing curve radius changes control point type
MultLabs commented on issue blender/blender#124531 2024-08-24 10:25:30 +02:00
New drivers don't propagate to library override if object is made local

Sure, that's work for me. But the report is about localization part of the object. I can expect that localized object may have the behavior, and maybe this can be a known issue or even an expected…

MultLabs commented on issue blender/blender#68502 2024-08-24 10:16:22 +02:00
Outliner Sorting and Dragdrop

Basic manual sorting instead of sorting by added time will be good enough

MultLabs commented on issue blender/blender#125860 2024-08-09 11:37:55 +02:00
Inconsistency in UI in tool settings in different modes
  1. Open file font face only.blend
  2. Observe that the "font-faces only" is enabled: ![image](/attachments/53487b1f-6a7d-4a69-bf22-98bdb0316d7…