MultLabs
MultLabs commented on issue blender/blender#129414 2024-11-02 07:11:55 +01:00
Split area feature messed up then other window in background.

The video and description doesn’t detail how these multiple windows were created and in what order.

I made this two-window setup for two monitors in Blender 2.80, and haven't been…

MultLabs opened issue blender/blender#129417 2024-10-26 18:32:00 +02:00
Gizmo doesn't create keyframes if auto keying is on
MultLabs opened issue blender/blender#129415 2024-10-26 17:47:03 +02:00
Drop area doesn't work across multiple windows
MultLabs opened issue blender/blender#129414 2024-10-26 17:38:32 +02:00
Split area feature messed up then other window in background.
MultLabs commented on issue blender/blender#128882 2024-10-11 11:40:09 +02:00
Scene time updates nodegraph even if it is not connected to node tree

@ChengduLittleA I would add Interest Dependency Graph

MultLabs opened issue blender/blender#128882 2024-10-11 11:18:14 +02:00
Scene time updates nodegraph even if it is not connected to node tree
MultLabs commented on issue blender/blender#124950 2024-09-30 08:31:39 +02:00
Normalized depth does not match between EEVEE and Cycles

Also, EEVEE and Cycles doesn't match viewport compositor: blender/blender#128324 (comment)

MultLabs opened issue blender/blender#128324 2024-09-29 14:43:42 +02:00
Depth value for background is different in viewport and render.
MultLabs commented on issue blender/blender#123904 2024-09-13 16:03:47 +02:00
Eevee Next Performance regression

I'm do not understand low down shadow settings. What settings should be set to what values? I mean shadow resolution. I have 7 times faster on 10%

MultLabs commented on issue blender/blender#123904 2024-09-13 12:57:25 +02:00
Eevee Next Performance regression

Tested on Linux: Shader compilation time faster on 4.2, especially on second try, then something is buffered. Shadow compilation processes are set to 20 Material preview: 4.1: 26 fps, 4.2: 12…

MultLabs opened issue blender/blender#127486 2024-09-12 09:16:35 +02:00
Attribute with name "color" doesn't work in Cycles, while works in EEVEE
MultLabs opened issue blender/blender#127195 2024-09-05 15:20:19 +02:00
Changing curve radius changes control point type
MultLabs commented on issue blender/blender#124531 2024-08-24 10:25:30 +02:00
New drivers don't propagate to library override if object is made local

Sure, that's work for me. But the report is about localization part of the object. I can expect that localized object may have the behavior, and maybe this can be a known issue or even an expected…

MultLabs commented on issue blender/blender#68502 2024-08-24 10:16:22 +02:00
Outliner Sorting and Dragdrop

Basic manual sorting instead of sorting by added time will be good enough

MultLabs commented on issue blender/blender#125860 2024-08-09 11:37:55 +02:00
Inconsistency in UI in tool settings in different modes
  1. Open file font face only.blend
  2. Observe that the "font-faces only" is enabled: ![image](/attachments/53487b1f-6a7d-4a69-bf22-98bdb0316d7…
MultLabs reopened issue blender/blender#125860 2024-08-09 09:25:17 +02:00
Inconsistency in UI in tool settings in different modes
MultLabs commented on issue blender/blender#125860 2024-08-09 09:25:13 +02:00
Inconsistency in UI in tool settings in different modes

This is the second time I've been told I'm wrong, even though it's easy enough to check. The "front face only" option is not responsible for the drawing depth, it is easy to check by switching the…

MultLabs commented on issue blender/blender#125860 2024-08-05 10:19:10 +02:00
Inconsistency in UI in tool settings in different modes

@ChengduLittleA Backface culling from my screenshot, it is not the same option as Backface culling from shading popover: image ![image](/a…

MultLabs opened issue blender/blender#125860 2024-08-04 12:31:41 +02:00
Inconsistency in UI