- Australia
- https://mysterypancake.github.io/
-
FX Artist
- Joined on
2021-07-28
Rotation Nodes Design / Splitting Nodes
In most node-based software (especially with thousands of nodes), it's common to prefer the search bar to find nodes. Ideally the search bar would display node subclasses separately. For example…
Geometry Nodes: Add matrix math node
In that case, what is your opinion on Add, Subtract, Scale, Normalize, Determinant and Adjoint? Should any of them be worth adding as separate nodes?
Geometry Nodes: Add matrix math node
The "Transform Point", "Transform Direction" and "Project Point" nodes involve matrix math too, but since they involve 3D vectors I don't mind keeping them separate. This node is really just meant…
Geometry Nodes: Add matrix math node
53820fc36e
Add matrix math node
18600e430c
Geometry Nodes: show correct type in menu socket tooltips
a7cae51cf7
Cleanup: quite gcc array-bounds warning
5f31f470e4
Merge branch 'finaluvs' of projects.blender.org:MysteryPancake/blender into finaluvs
67a0d0caa4
Merge branch 'main' into finaluvs
4bb77d5f57
Update bmo_primitive.cc
2bb41ed0a0
Merge branch 'main' into finaluvs
3be6dbb02a
Fix #121366: Invalid mat_nr after exact boolean
7ec4218d1d
Fix #121296: Surface Deform node-group not marked as modifier
c34a1b5c47
Cleanup: use return instead of an argument for PyC_MainModule_Backup
cdf15010c0
Cleanup: de-duplicate logic to evaluate Python expressions
WIP: Pixel perfect Suzanne UV map
469e6afdce
Update bmo_primitive.cc
ff4fc03023
UI: Make asset shelf type registration space-type independent
a700c90ec3
Asset Shelf: Add callback to get active asset
eccc24e4a6
Fix #121251: Node tools menu hidden on file load with local tools
798219225d
Asset Shelf: Add optional operator to activate assets
Modeling: Fix Suzanne's UV map
@KickAir8p if you send a more symmetric version I can update, I'm not too sure how to get perfect symmetry myself
FBX Importer fails to read animation correctly
Setting playback to anything but "Play Every Frame" breaks rigid body simulations