Hallam Roberts MysteryPancake
Hallam Roberts commented on issue blender/blender#109965 2024-05-07 01:25:08 +02:00
Rotation Nodes Design / Splitting Nodes

In most node-based software (especially with thousands of nodes), it's common to prefer the search bar to find nodes. Ideally the search bar would display node subclasses separately. For example…

Hallam Roberts commented on pull request blender/blender#121440 2024-05-07 01:11:51 +02:00
Geometry Nodes: Add matrix math node

In that case, what is your opinion on Add, Subtract, Scale, Normalize, Determinant and Adjoint? Should any of them be worth adding as separate nodes?

@HooglyBoogly

Hallam Roberts pushed to matrixmath at MysteryPancake/blender 2024-05-05 14:25:19 +02:00
0dcebb87c3 add scale option
Hallam Roberts commented on pull request blender/blender#121440 2024-05-05 13:42:04 +02:00
Geometry Nodes: Add matrix math node

The "Transform Point", "Transform Direction" and "Project Point" nodes involve matrix math too, but since they involve 3D vectors I don't mind keeping them separate. This node is really just meant…

Hallam Roberts pushed to matrixmath at MysteryPancake/blender 2024-05-05 13:36:06 +02:00
86ef2c46a6 Add 'subtract', 'add' operations
Hallam Roberts created pull request blender/blender#121440 2024-05-05 13:04:16 +02:00
Geometry Nodes: Add matrix math node
Hallam Roberts created branch matrixmath in MysteryPancake/blender 2024-05-05 12:59:52 +02:00
Hallam Roberts pushed to matrixmath at MysteryPancake/blender 2024-05-05 12:59:52 +02:00
53820fc36e Add matrix math node
18600e430c Geometry Nodes: show correct type in menu socket tooltips
a7cae51cf7 Cleanup: quite gcc array-bounds warning
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Hallam Roberts pushed to finaluvs at MysteryPancake/blender 2024-05-04 14:46:22 +02:00
5f31f470e4 Merge branch 'finaluvs' of projects.blender.org:MysteryPancake/blender into finaluvs
67a0d0caa4 Merge branch 'main' into finaluvs
4bb77d5f57 Update bmo_primitive.cc
Compare 3 commits »
Hallam Roberts commented on pull request blender/blender#106652 2024-05-04 13:46:07 +02:00
Modeling: Fix Suzanne's UV map

Finally got around to this again, see #121422

Hallam Roberts pushed to finaluvs at MysteryPancake/blender 2024-05-04 13:42:25 +02:00
2bb41ed0a0 Merge branch 'main' into finaluvs
3be6dbb02a Fix #121366: Invalid mat_nr after exact boolean
7ec4218d1d Fix #121296: Surface Deform node-group not marked as modifier
c34a1b5c47 Cleanup: use return instead of an argument for PyC_MainModule_Backup
cdf15010c0 Cleanup: de-duplicate logic to evaluate Python expressions
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Hallam Roberts created pull request blender/blender#121422 2024-05-04 13:41:45 +02:00
WIP: Pixel perfect Suzanne UV map
Hallam Roberts pushed to finaluvs at MysteryPancake/blender 2024-05-04 13:16:31 +02:00
469e6afdce Update bmo_primitive.cc
ff4fc03023 UI: Make asset shelf type registration space-type independent
a700c90ec3 Asset Shelf: Add callback to get active asset
eccc24e4a6 Fix #121251: Node tools menu hidden on file load with local tools
798219225d Asset Shelf: Add optional operator to activate assets
Compare 10 commits »
Hallam Roberts created branch finaluvs in MysteryPancake/blender 2024-05-04 13:16:30 +02:00
Hallam Roberts commented on pull request blender/blender#106652 2023-06-08 12:43:27 +02:00
Modeling: Fix Suzanne's UV map

@KickAir8p if you send a more symmetric version I can update, I'm not too sure how to get perfect symmetry myself

Hallam Roberts deleted branch cleanupmonkey from MysteryPancake/blender 2023-05-31 05:17:02 +02:00
Hallam Roberts opened issue blender/blender#108443 2023-05-31 03:33:24 +02:00
FBX Importer fails to read animation correctly
Hallam Roberts opened issue blender/blender#108095 2023-05-20 06:36:21 +02:00
Setting playback to anything but "Play Every Frame" breaks rigid body simulations
Hallam Roberts pushed to cleanupmonkey at MysteryPancake/blender 2023-05-02 15:04:09 +02:00
9f3e87e85e Minor change to ears to better match laplacian result