I think this can be closed in favour of blender/blender-addons#85496
The current export situation is simply that no 'Rest Pose' (actually FBX Bind Pose) is…
I think this may be an FBX format limitation with the features that the FBX IO addon currently supports.
FBX IO imports armature rest poses from FBX Bind Poses. FBX IO also exports FBX Bind…
I don't know anything about how gltf exports animation, so assume everything I say is only relevant to FBX IO.
Rather than using bpy.ops.nla.bake()
, FBX IO manually goes through each…
Since blender/blender#113866 is not part of blender-addons repository, I think either:
If Context
was a pure Python class, I would imagine it being similar to:
class Context:
_overrides: list[dict]
_window: bpy.types.Window
def __init__(self, window):
…
I'm not sure what point is trying to be made here. In the 'after operator' case, the active_object
is being retrieved from within the temp_override
context manager that has specifically…
It hasn't occurred since and I couldn't see anything clearly wrong from the relevant C code. Maybe it was an unlucky hardware bitflip.
Animations exported as FBX are baked, effectively going through each frame of animation (or subframe if the Sampling Rate is lowered) and sampling the values (which can also be affected by…