Thomas Barlow Mysteryem
  • Joined on 2023-02-10
Thomas Barlow commented on issue blender/blender#111124 2023-08-14 22:31:14 +02:00
FBX Export: Incorrectly Applied Materials

Hi, this was fixed in Blender 3.6.1 (https://projects.blender.org/blender/blender-addons/commit/dab724af), please update and then you should be able to export materials properly on linked duplicates.

Thomas Barlow commented on issue blender/blender#111117 2023-08-14 22:26:03 +02:00
Regression: Mesh method from_pydata in Python API does not work with quads and tris

I think this may be the same issue as blender/blender-addons#104762.

I'm of the opinion this is a bug with Blender though:

The raised error is:

Error…
Thomas Barlow commented on issue blender/blender#110967 2023-08-09 18:09:54 +02:00
3.6 FBX exporter loses material data on meshes which share linked object data

This should be fixed in 3.6.1: https://projects.blender.org/blender/blender-addons/commit/dab724af

If you previously exported your .fbx from 3.6.0, re-exporting it with 3.6.1 should resolve the…

Thomas Barlow commented on pull request blender/blender-addons#104822 2023-08-09 04:11:00 +02:00
FBX Import: Speed up parsing by reading entire subtrees into BytesIO

The typo in the comment has been corrected.

Thomas Barlow pushed to fbx_subtrees_bytesio_pr at Mysteryem/blender-addons 2023-08-09 03:39:29 +02:00
5e45e449cd FBX Import: Speed up parsing by reading entire subtrees into BytesIO
Thomas Barlow created pull request blender/blender-addons#104823 2023-08-06 19:03:02 +02:00
FBX Import: Read known sequential bytes simultaneously
Thomas Barlow pushed to parse_sequential_bytes_pr at Mysteryem/blender-addons 2023-08-06 19:00:26 +02:00
51c0bc94ef FBX Import: Read known sequential bytes simultaneously
Thomas Barlow pushed to parse_sequential_bytes_pr at Mysteryem/blender-addons 2023-08-06 18:52:28 +02:00
7025b84b39 FBX Import: Read known sequential bytes simultaneously
Thomas Barlow created branch parse_sequential_bytes_pr in Mysteryem/blender-addons 2023-08-06 18:52:28 +02:00
Thomas Barlow created pull request blender/blender-addons#104822 2023-08-06 18:33:22 +02:00
FBX Import: Speed up parsing by reading entire subtrees into BytesIO
Thomas Barlow pushed to fbx_subtrees_bytesio_pr at Mysteryem/blender-addons 2023-08-06 18:29:07 +02:00
08476de4a4 FBX Import: Speed up parsing by reading entire subtrees into BytesIO
Thomas Barlow created branch fbx_subtrees_bytesio_pr in Mysteryem/blender-addons 2023-08-06 18:25:00 +02:00
Thomas Barlow pushed to fbx_subtrees_bytesio_pr at Mysteryem/blender-addons 2023-08-06 18:25:00 +02:00
3f9e5609db FBX Import: Speed up parsing by reading entire subtrees into BytesIO
Thomas Barlow created pull request blender/blender-addons#104821 2023-08-06 17:18:57 +02:00
Fix #104773: FBX import fails when custom property name matches an expected non-custom property
Thomas Barlow commented on issue blender/blender#106105 2023-07-31 13:44:26 +02:00
Wrong object naming when using context.copy

I'm not really sure this needs to be closed, the report was that using an override with context.copy() causes unexpected behaviour, which is the case with both the deprecated context override…

Thomas Barlow closed issue blender/blender#107226 2023-07-28 17:21:50 +02:00
Polygon/Vertex___Properties new() returns the existing layer instead of the new one when the name is already in use
Thomas Barlow commented on issue blender/blender#107226 2023-07-28 17:21:47 +02:00
Polygon/Vertex___Properties new() returns the existing layer instead of the new one when the name is already in use

These "layers" attributes were removed in 4.0 in d41021a7d4 so I think this can be closed.

e65e9cc7cc Fix #104773: FBX import fails when custom property name matches an expected non-custom property
Thomas Barlow created branch fbx_find_props_ignore_custom_pr in Mysteryem/blender-addons 2023-07-27 15:10:53 +02:00
Thomas Barlow commented on issue blender/blender#110471 2023-07-26 07:33:07 +02:00
Regression: Normal Edit modifier screws up UVs

Broken: 3.6.1, 4.0.0a 2023-07-25 aebc743bf1c7 Worked: 3.5.1

Attached is a .blend for reproducing with a default cube set to a color grid texture.

When the NormalEdit modifier is enabled…