The reported issue doesn't seem to be related to instances or Realize Instances
at all, but rather is a general issue with exporting any CURVES
objects which have been converted to mesh data,…
Considering how Force Connect Children
doesn't affect rigged meshes, I guess Objects parented to bones should also not be affected.
Either with or without this change, `Force Connect…
Thanks for the report. I can reproduce the issue in 3.6 and 4.0, but not in 4.1. It looks like 5b00141144
fixed…
@Mysteryem Are you able to give PR blender/blender!119354 a try?
Yes, the PR resolves the issue occurring in FBX export for me.
.__contains__
also respects input/output availability, so I think it would be more robust to use
I used all default settings except I disabled Force Start/End Keying
. Attached is the .fbx exported from rotating_cube.blend
in Blender 3.6.9. If importing this .fbx into Unreal results in…
I think this issue can be reopened because the issue is in the bpy_extras\node_shader_utils.py
script and is not specific to FBX.
The issue is that as of 4.0 (https://projects.blender.org/blen…
Only rotation animation is exported when I disable Force Start/End Keying
in the export options.
The exporter doesn't check which properties are actually animated/have drivers, all…