Thomas Barlow Mysteryem
  • Joined on 2023-02-10
Thomas Barlow created branch fbx_byte_type_support_pr in Mysteryem/blender-addons 2023-06-08 23:28:07 +02:00
Thomas Barlow commented on issue blender/blender#108638 2023-06-08 18:00:46 +02:00
Editing redo panel properties of torus in edit mode reverts some steps

From my experience, operators that start in Edit mode, modify data other than what's currently in Edit mode and then finish in Edit mode (either by not changing the mode at all, or by changing the…

7e9e93d8bb Fix #104669: Incorrect material assignment of imported FBX with duplicate materials
Thomas Barlow commented on issue blender/blender-addons#104677 2023-06-07 01:32:55 +02:00
FBX import and export custom properties setting isn't work or isn't working correctly

I recently had a look at custom properties due to a reported issue and noticed there were some gaps. Here's a rundown of the current support:

Imported custom properties:

  1. Mesh data 1.…
Thomas Barlow commented on pull request blender/blender-addons#104633 2023-06-06 18:24:00 +02:00
Fix #104576: FBX export of Edit Mode Objects while Blender is not in Edit Mode can fail.

I chose returning {'FINISHED'} because if the Operator is run from Edit mode, the current mode is changed to Object mode (it would normally be changed back to the original mode at the end of the…

Thomas Barlow commented on issue blender/blender-addons#104672 2023-06-06 01:51:29 +02:00
fbx file import error if LimbNode has UByte custom property.

It looks like "Byte" and "UByte" custom properties use the 'Z' (90) data type that the FBX IO addon doesn't currently support. It seems to just be a single byte type which shouldn't be difficult…

3c06bfaf6c Fix #104669: Incorrect material assignment of imported FBX with duplicate materials
36b5fdcc8a Fix #103976: Duplicate materials cause material indices to be offset
Thomas Barlow commented on issue blender/blender-addons#104669 2023-06-05 05:51:19 +02:00
Incorrect material assignments of imported FBX meshes with duplicate materials

I'm working on a fix for this.

Adjusting the material indices isn't viable because each Mesh can be used by multiple Objects and each Object can have different Materials or Materials in a…

Thomas Barlow commented on issue blender/blender#108552 2023-06-05 02:47:56 +02:00
import .blend in Unity don't works any more corect.

Unity imports .blend files by starting Blender in the background, running a script (<Unity install directory>/Editor/Data/Tools/Unity-BlenderToFBX.py) to export the .blend as .fbx and then…

Thomas Barlow opened issue blender/blender-addons#104669 2023-06-04 19:44:13 +02:00
Incorrect material assignments of imported FBX meshes with duplicate materials
Thomas Barlow created pull request blender/blender-addons#104667 2023-06-04 05:39:48 +02:00
Fix #104665: FBX Export: Duplicate materials cause material indices to be offset
5993f997d1 Fix #104665: FBX Export: Duplicate materials cause material indices to be offset
286e6b1409 Fix #104665: FBX Export: Duplicate materials cause material indices to be offset
e4e9b18ad5 Fix #104665: FBX Export: Duplicate materials cause material indices to be offset
de5e92f2c6 Add documentation url to vdm brush baker
f316f7b92a Import Images: I18n: enable translation of one message
bc089c7239 Fix #104632: Multiple Asset menus for Pose Library
Compare 4 commits »
f7edb17c60 Fix #103976: Duplicate materials cause material indices to be offset
Thomas Barlow created branch fix_duplicate_material_import_pr in Mysteryem/blender-addons 2023-06-03 04:13:08 +02:00
c71c43a8f0 Fix #104665: FBX Export: Duplicate materials cause material indices to be offset
Thomas Barlow created branch fix_duplicate_material_export_pr in Mysteryem/blender-addons 2023-06-03 04:08:07 +02:00
Thomas Barlow commented on issue blender/blender-addons#104665 2023-06-02 18:00:48 +02:00
Export FBX with 2or more same materials on an object

Caused by myself in 5c9ecad1d2

I couldn't reproduce the issue with only Blender, but I can reproduce…