From my experience, operators that start in Edit mode, modify data other than what's currently in Edit mode and then finish in Edit mode (either by not changing the mode at all, or by changing the…
I recently had a look at custom properties due to a reported issue and noticed there were some gaps. Here's a rundown of the current support:
Imported custom properties:
- Mesh data 1.…
I chose returning {'FINISHED'}
because if the Operator is run from Edit mode, the current mode is changed to Object mode (it would normally be changed back to the original mode at the end of the…
It looks like "Byte" and "UByte" custom properties use the 'Z' (90) data type that the FBX IO addon doesn't currently support. It seems to just be a single byte type which shouldn't be difficult…
I'm working on a fix for this.
Adjusting the material indices isn't viable because each Mesh can be used by multiple Objects and each Object can have different Materials or Materials in a…
Unity imports .blend files by starting Blender in the background, running a script (<Unity install directory>/Editor/Data/Tools/Unity-BlenderToFBX.py) to export the .blend as .fbx and then…
Caused by myself in 5c9ecad1d2
I couldn't reproduce the issue with only Blender, but I can reproduce…