Thomas Barlow Mysteryem
  • Joined on 2023-02-10
Thomas Barlow pushed to main at Mysteryem/blender 2023-04-17 01:08:31 +02:00
b86fc55d30 Cleanup: Use Vector for passing lists of PBVHNodes around
15683d81be Fix: Mesh validate missing mesh polygon removal tags
8df6974a15 Fix #106879: Texture Node add search is broken
7d4edcfa68 Cleanup: Use consistent mesh vertex position names
62548acb1a Cleanup: Re-organize our ID tags.
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Thomas Barlow created branch getbuffer_missing_check_pr in Mysteryem/blender 2023-04-17 01:07:52 +02:00
Thomas Barlow pushed to getbuffer_missing_check_pr at Mysteryem/blender 2023-04-17 01:07:52 +02:00
7b8332b5c6 Fix #107017: Missing checks for #PyObject_GetBuffer success
b86fc55d30 Cleanup: Use Vector for passing lists of PBVHNodes around
15683d81be Fix: Mesh validate missing mesh polygon removal tags
8df6974a15 Fix #106879: Texture Node add search is broken
7d4edcfa68 Cleanup: Use consistent mesh vertex position names
Compare 10 commits »
Thomas Barlow opened issue blender/blender#107017 2023-04-17 00:38:49 +02:00
Missing checks for #PyObject_GetBuffer success in bpy_prop_collection foreach_get/set and setting idprop arrays
Thomas Barlow commented on issue blender/blender-addons#104543 2023-04-16 15:24:30 +02:00
FBX not work import into Blender 3.6.0 Add-ons

I do not have a link for you to convert your FBX, you will have to find one yourself.

Thomas Barlow commented on issue blender/blender-addons#104543 2023-04-16 15:02:44 +02:00
FBX not work import into Blender 3.6.0 Add-ons

The FBX format has many different versions, and can be saved in an ASCII or Binary format. Blender's FBX import only supports Binary FBX of version 7100 or later, but your FBX file is an ASCII…

Thomas Barlow commented on issue blender/blender#106783 2023-04-15 01:43:50 +02:00
Regression: Recent MPoly refactor causes crash during FBX or 3DS import

Hmm, I updated my local repositories and built b86fc55d30 (one commit ahead of https://projects.blender.org/blender

Thomas Barlow commented on issue blender/blender-addons#104543 2023-04-13 20:30:00 +02:00
FBX not work import into Blender 3.6.0 Add-ons

As the error shown in the video states, ASCII FBX files are not supported. You will have to use, or convert to, a different format to import your model into Blender. ![image](/attachments/389d7e5a…

Thomas Barlow opened issue blender/blender#106819 2023-04-11 18:00:09 +02:00
UV Editor shows all UVs of 9th or later UV Maps at (0,0)
Thomas Barlow commented on issue blender/blender#106783 2023-04-11 16:04:25 +02:00
Regression: Recent MPoly refactor causes crash during FBX or 3DS import

I downgraded the FBX addon to 4.37.5 (copied the addon files from the 3.5.0 release) and get the crash in the same place with the same mesh.

I've extracted the vertices/edges/polygons/normals…

Thomas Barlow created pull request blender/blender#106697 2023-04-07 23:25:42 +02:00
Fix #106696: Invalid flag combinations used in #PyObject_GetBuffer
Thomas Barlow pushed to buffer_flags_format_fix_pr at Mysteryem/blender 2023-04-07 23:19:47 +02:00
7203c8810d Fix #106696: Invalid flag combinations used in #PyObject_GetBuffer
8906aa77cd Cleanup: Comment formatting, remove debug print
5a86c4cc88 Fix: Cycles ignores point cloud and curves byte color attributes
ae017b3ab7 Cycles: Optimize Blender curves attribute extraction
aef0e72e5a Cycles: Optimize Blender point cloud attribute extraction
Compare 10 commits »
Thomas Barlow created branch buffer_flags_format_fix_pr in Mysteryem/blender 2023-04-07 23:19:47 +02:00
Thomas Barlow opened issue blender/blender#106696 2023-04-07 23:13:25 +02:00
Invalid buffer request flags prevent using memoryview objects as buffers in foreach_get/set and idprop arrays
Thomas Barlow commented on issue blender/blender#106612 2023-04-06 20:53:04 +02:00
Custom data split normals are taking active object from the area even if the active object is overriden

Thanks for the insight, never seen overriding mesh parameter before. Never thought there is such option because usually mesh is not an attribute of https://docs.blender.org/api/current/bpy.ty

Thomas Barlow commented on issue blender/blender#106612 2023-04-06 19:18:12 +02:00
Custom data split normals are taking active object from the area even if the active object is overriden

mesh.customdata_custom_splitnormals_add and mesh.customdata_custom_splitnormals_clear use ED_mesh_context to get the mesh to operate on, which first attempts to get the "mesh" from the…

Thomas Barlow commented on issue blender/blender-addons#104526 2023-04-05 16:49:50 +02:00
Export FBX doubles vertices for Bevel Harden Normals

Marmoset/Unreal are creating additional vertices upon importing the .fbx that do not exist in the .fbx itself. This is the expected behaviour for a lot of software when they see split normals.

Y…

Thomas Barlow commented on pull request blender/blender-addons#104530 2023-04-05 15:20:22 +02:00
Fix: FBX fails to export materials on geometry nodes objects

Initially I wanted to add an extra element to each tuple value in data_meshes that would specify the override materials to use, but another part of the code that finds all the materials to…

Thomas Barlow created pull request blender/blender-addons#104530 2023-04-05 15:06:06 +02:00
Fix: FBX fails to export materials on geometry nodes objects