I do not have a link for you to convert your FBX, you will have to find one yourself.
The FBX format has many different versions, and can be saved in an ASCII or Binary format. Blender's FBX import only supports Binary FBX of version 7100 or later, but your FBX file is an ASCII…
Hmm, I updated my local repositories and built b86fc55d30
(one commit ahead of https://projects.blender.org/blender…
As the error shown in the video states, ASCII FBX files are not supported. You will have to use, or convert to, a different format to import your model into Blender. ![image](/attachments/389d7e5a…
I downgraded the FBX addon to 4.37.5 (copied the addon files from the 3.5.0 release) and get the crash in the same place with the same mesh.
I've extracted the vertices/edges/polygons/normals…
Thanks for the insight, never seen overriding
mesh
parameter before. Never thought there is such option because usuallymesh
is not an attribute of https://docs.blender.org/api/current/bpy.ty…
mesh.customdata_custom_splitnormals_add
and mesh.customdata_custom_splitnormals_clear
use ED_mesh_context
to get the mesh to operate on, which first attempts to get the "mesh" from the…
Marmoset/Unreal are creating additional vertices upon importing the .fbx that do not exist in the .fbx itself. This is the expected behaviour for a lot of software when they see split normals.
Y…
PR made for the FBX exporter blender/blender-addons#104530
Initially I wanted to add an extra element to each tuple value in data_meshes
that would specify the override materials to use, but another part of the code that finds all the materials to…