- Oldenburg, Germany
- https://www.nrgsille.com
-
Event technician, DJ, lighting designer, 3D artist and hobby programmer
- Joined on
2020-03-19
@Timur-59
You have to uncheck Convert units
, if checked, 3ds max assumes inches, here a quote from 3ds max manual:
Convert units When turned on, 3ds Max assumes units in the…
This should be resolved with commit ee352c968f
Fixed .x3d import 4909b7504
[ff73491bb2
](https://projects.blender.org/blender/blender-addo…
@HooglyBoogly I just tried out the recent fixes and noticed that the .x3d add-on still imports a smooth shaded object when it should be flat. I will check the code this evening, maybe I can fix…
I also committed that fix to the addons repository
Just wanted to do that, is it better to do it like this:
for poly in bmesh.polygons:
poly.use_smooth = False
instead of…
Hi, thanks for the report. Can confirm. I've not investigated this yet from code side but perhaps changes in export code are also needed?
Did you check in other visualization software…