Sebastian Sille NRGSille
  • Oldenburg, Germany
  • https://www.nrgsille.com
  • Event technician, DJ, lighting designer, 3D artist and hobby programmer

  • Joined on 2020-03-19
Sebastian Sille pushed to main at blender/blender-addons 2023-07-03 22:59:41 +02:00
59e7ebef74 Export_3ds: Fixed ValueError in keyframe export
Sebastian Sille pushed to main at blender/blender-addons 2023-07-03 11:04:48 +02:00
c539d148a0 Export_3ds: Fixed ValueError in keyframe export
Sebastian Sille pushed to main at blender/blender-addons 2023-07-03 10:26:11 +02:00
f9b2e4567c Export_3ds: Fixed ValueError in keyframe export
Sebastian Sille pushed to main at blender/blender-addons 2023-07-03 10:14:22 +02:00
ad1de0a029 Export_3ds: Fixed ValueError in keyframe export
Sebastian Sille commented on issue blender/blender-addons#104713 2023-06-27 17:08:40 +02:00
Problem with scale after export to 3DS max format and DXF/STL

@Timur-59 You have to uncheck Convert units, if checked, 3ds max assumes inches, here a quote from 3ds max manual:

Convert units When turned on, 3ds Max assumes units in the…

Sebastian Sille pushed to blender-v3.6-release at blender/blender-manual 2023-06-22 23:57:54 +02:00
1e4c9e2445 Fix indentation
Sebastian Sille merged pull request blender/blender-manual#104493 2023-06-22 23:57:46 +02:00
Fix indentation
Sebastian Sille commented on issue blender/blender-addons#104699 2023-06-22 08:36:33 +02:00
Extra Object: mesh objects are generated with smooth shading

This should be resolved with commit ee352c968f

Sebastian Sille pushed to main at blender/blender-addons 2023-06-20 23:05:56 +02:00
ff73491bb2 Import_x3d: Fixed mesh flat/smooth shading
Sebastian Sille pushed to blender-v3.6-release at blender/blender-addons 2023-06-20 23:01:56 +02:00
4909b75040 Import_x3d: Fixed mesh flat/smooth shading
Sebastian Sille commented on issue blender/blender#109074 2023-06-20 20:46:31 +02:00
use_smooth boolean always true after import

@HooglyBoogly I just tried out the recent fixes and noticed that the .x3d add-on still imports a smooth shaded object when it should be flat. I will check the code this evening, maybe I can fix…

Sebastian Sille commented on issue blender/blender#109074 2023-06-20 08:01:05 +02:00
use_smooth boolean always true after import

I also committed that fix to the addons repository

Just wanted to do that, is it better to do it like this:

for poly in bmesh.polygons:
   poly.use_smooth = False

instead of…

Sebastian Sille commented on issue blender/blender#109074 2023-06-19 08:15:52 +02:00
use_smooth boolean always true after import

Hi, thanks for the report. Can confirm. I've not investigated this yet from code side but perhaps changes in export code are also needed?

Did you check in other visualization software…

Sebastian Sille pushed to blender-v3.6-release at blender/blender-addons 2023-06-18 14:41:28 +02:00
4940dbf439 Import_3ds: Fixed constrain size and object instances
Sebastian Sille pushed to blender-v3.6-release at blender/blender-addons 2023-06-18 14:38:29 +02:00
a046bdcce1 Import_3ds: Removed warning in parenting
Sebastian Sille pushed to blender-v3.6-release at blender/blender-addons 2023-06-18 14:34:13 +02:00
ae747c9498 Import_3ds: Code cleanup
Sebastian Sille pushed to blender-v3.6-release at blender/blender-addons 2023-06-18 14:32:44 +02:00
9c6e3b9b0a Import_3ds: Added parent name chunk
Sebastian Sille pushed to blender-v3.6-release at blender/blender-addons 2023-06-18 14:31:49 +02:00
7dc3c7426c Import_3ds: Added parent chunk