Sebastian Sille NRGSille
  • Oldenburg, Germany
  • https://www.nrgsille.com
  • Event technician, DJ, lighting designer, 3D artist and hobby programmer

  • Joined on 2020-03-19
Sebastian Sille pushed to main at extensions/io_scene_3ds 2024-06-27 04:36:07 +02:00
f38d206467 Export_3ds: Improved matrix calculation
Sebastian Sille pushed to main at extensions/io_scene_3ds 2024-06-27 04:30:56 +02:00
234f65431b blender_manifest: Bump version
Sebastian Sille pushed to main at extensions/io_scene_3ds 2024-06-27 04:30:37 +02:00
85c2086fb1 io_scene_3ds: Bump version
Sebastian Sille pushed to main at extensions/io_scene_3ds 2024-06-27 04:30:14 +02:00
4f251d49a7 scene_3ds: Bump version
Sebastian Sille pushed to main at extensions/io_scene_3ds 2024-06-27 04:29:27 +02:00
586007354f ReadMe: Bump version
Sebastian Sille pushed to main at extensions/io_scene_3ds 2024-06-26 19:33:24 +02:00
ece414f1b6 Export_3ds: Fixed object orientation
Sebastian Sille pushed to main at extensions/io_scene_3ds 2024-06-26 19:31:09 +02:00
9eecf9eccf blender_manifest: Bump version
Sebastian Sille pushed to main at extensions/io_scene_3ds 2024-06-26 19:30:42 +02:00
a87804766b io_scene_3ds: Bump version
Sebastian Sille pushed to main at extensions/io_scene_3ds 2024-06-26 19:30:19 +02:00
011a937783 scene_3ds: Bump version
Sebastian Sille pushed to main at extensions/io_scene_3ds 2024-06-26 19:29:34 +02:00
0939c5bbd5 ReadMe: Bump version
Sebastian Sille pushed to main at extensions/io_scene_3ds 2024-06-10 23:45:49 +02:00
4a361a5ae1 io_scene_3ds: Bump version
Sebastian Sille pushed to main at extensions/io_scene_3ds 2024-06-10 23:44:58 +02:00
9a97606a88 scene_3ds: Bump version
Sebastian Sille pushed to main at extensions/io_scene_3ds 2024-06-10 23:44:33 +02:00
8155885345 ReadMe: Bump version
Sebastian Sille closed issue blender/blender-addons#105335 2024-06-06 07:08:53 +02:00
Exporting Failure please help
Sebastian Sille commented on issue blender/blender-addons#105335 2024-06-06 07:08:51 +02:00
Exporting Failure please help

The only error wich can happen is if your mesh has too many faces (triangles). 3ds is a legacy format wich only supports 65535 triangles per mesh. If you have too big meshes, try split them in…

Sebastian Sille pushed to main at extensions/io_scene_3ds 2024-06-06 06:49:08 +02:00
4bfa11ca70 blender_manifest: Update version for permissions
Sebastian Sille pushed to main at extensions/io_scene_3ds 2024-06-06 06:44:20 +02:00
02f46ca676 blender_manifest: Added permissions
Sebastian Sille pushed to main at extensions/io_scene_3ds 2024-06-05 01:08:46 +02:00
f6b59a6fdb blender_manifest: Update to new schema version
Sebastian Sille pushed to main at extensions/io_scene_3ds 2024-06-05 01:06:29 +02:00
cd30daa6c4 io_scene_3ds: Bump version
Sebastian Sille pushed to main at extensions/io_scene_3ds 2024-06-05 01:05:42 +02:00
e40e2bd7ef scene_3ds: Bump version