- https://twitter.com/Nahuel_Belich
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Modeler generalist, moving vertices and pushing pixels in blender since 2.46
- Joined on
2010-03-01
@NahuelBelich Oh I see so what you meant is that you will move around and when you release
mmb
and move, you will want to continue from the stopped position rather than jumping right?
Exactl…
Not sure if moving the object together with the navigation would lead to weird result, but maybe that can be experimented.
What i would expect is that if the cube is in position 0 , 25…
I have a bit more info that just notice a few minutes ago, any tool used after remeshing can cause crashes and really weird shading issues, except if after remeshing i go to object mode then go…
i can confirm with the last main build. 3.6.0 Alpha, branch: main, commit date: 2023-04-10 19:12
should i tell him to do a conventional bug report or poke him to come here?
@Chris_Blackbourn a college of mine that has being testint the last builds and he has a machine with a slower cpu, he brought my a situation, a monkey (suzzane) with the uv reseted (each face is…
@weizhen is it fixed? The diffuse looks right but the specular still working weird, the problem in the droplets remains, its not possible to make it look right if difuse works properly but…
Further testing with the "5000 cubes with holes" i try subdividing the cubes four times, this raise the packing time from 3-4 seconds to 8 seconds 5000 objects - 2760000 verts - 2750000 faces -…
This new build is more precise indeed (5000 cube uv pack test.blend same pack parameters margin 0.0001) also seems to be 1 second faster but i don't have a profiler and manually stooping a…