Nahuel Belich NahuelBelich
Nahuel Belich commented on pull request blender/blender#105821 2023-03-18 09:51:20 +01:00
UV: Add option to Pack UVs using xatlas strategy

I choose to go trough my work folder, personal and professional, this uvs are repacked with this patch all this models where used in commercial productions, this are not extreamly heavy meshes…

Nahuel Belich commented on pull request blender/blender#105821 2023-03-18 07:41:09 +01:00
UV: Add option to Pack UVs using xatlas strategy

interesting offset pattern with islands rotated in this 5000 cube file. image

Nahuel Belich commented on pull request blender/blender#105821 2023-03-18 07:31:57 +01:00
UV: Add option to Pack UVs using xatlas strategy

5000 cubes different size keeps packing as fast as before image

however some things start to happens ![image](/attachments/00edadd6-e20a-…

Nahuel Belich commented on pull request blender/blender#105821 2023-03-18 07:26:03 +01:00
UV: Add option to Pack UVs using xatlas strategy

This is nuts, default cubes 2500 cubes (its a synthetic test, ill prepare a proper model later) its lagier moving those uvs than packing, its really fast in this scenario. Is there a particular…

Nahuel Belich commented on pull request blender/blender#105821 2023-03-18 06:30:23 +01:00
UV: Add option to Pack UVs using xatlas strategy

great ill pick the build up to test once its done, i have a ryzen 9 3900x 12 cores but less than 4ghz per core when working all at the same time.

Nahuel Belich commented on pull request blender/blender#105821 2023-03-18 06:20:32 +01:00
UV: Add option to Pack UVs using xatlas strategy

just to clarify, are we talking about this builds, right? image

Nahuel Belich commented on pull request blender/blender#105821 2023-03-18 06:11:41 +01:00
UV: Add option to Pack UVs using xatlas strategy

Is there interest in a "Package Build" at this time?

Im not sure how buggy or not is it, but sooner or later we will want start the testing, as i said im not sure how functional is it to test,…

Nahuel Belich commented on issue blender/blender#105550 2023-03-15 20:33:31 +01:00
Cycles - Light Tree is really slow to preview textures on high res models

We have Emission Sampling in the manual

I thought this was to choose if the face normal or the backface…

Nahuel Belich commented on issue blender/blender#105550 2023-03-08 05:49:57 +01:00
Cycles - Light Tree is really slow to preview textures on high res models

i see, makes sense, thanks for the info.
still would be nice if there was a warning or a note in the release notes or in the hint about using high res models with light tree for setting up…

Nahuel Belich opened issue blender/blender#105550 2023-03-07 21:05:27 +01:00
Cycles - Light Tree is really slow to preview textures on high res models
Nahuel Belich opened issue blender/blender#104947 2023-02-19 06:57:44 +01:00
Geonodes - UV maps info its not dump if the extra uv channels are deleted from the uv panel