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FBX export adding keys on unkeyed channels
I tried unchecking Force Start/End Keying
on my export from 2.93, 3.5, and 4.02 and it still adds keyframes to location, rotation, and scale on every frame. Below are my .fbx export options. …
FBX export adding keys on unkeyed channels
FBX: importing file with shape key that's less than 0 or greater than one
Ah yes, your suggestion for the more complete approach is much better than what I originally suggested. Though, if we had to pick between getting a simpler solution sooner vs getting a better…
FBX: importing file with shape key that's less than 0 or greater than one
I've never contributed to blender before, but we need this fix for our product to work in blender. Is there any way I can help make this happen more quickly? Another question is, how long does…
importing fbx file with shape key that's less than 0 or greater than one