Yes, got this. The last two builds the issue didn't turn up.
So when the tomorrows (Monday) build is fine too, I close this report.
PS: I also tried to start an older 3.6 build where the…
What? Are you on a Mac with latest MacOS and latest Intel Blender 3.6a !? As stated above, the userpref before and after I changed it.
OR do you want the next userpref from todays build when…
Here are the userpref's.
The first one is after the last compile today when it changed back to default 'Untitled'.
The copy is the userpref after I changed 'Untitled' to 'Preferences' as it…
That is a good question. They are generated when viewing the Assets in the asset browser. And with this ammount it's impossible to find/track the png that causes the trouble, since the naming of…
Hi,
here are the bad file from the fail folder under .thumbnails.
But the .thumbnails/fail/blender/ folder keeps building up with files... Would mean there is still something not right with the code! I guess!?
As I expected, here it is again. Naming changed again to 'Untitled'! I've done nothing else than to compile blender today! (make update && make )
Hi,
deleting this folder : .thumbnails/fail/blender/ makes the thumbnails are working now everywhere. So I really hope that this issue is solved on the software side, so no new fail png's…
Hi,
here are some of them, that don't work from 3.1.2 to 3.6.
(By the way, maybe also a good idea to look at exr files too) blender/blender#98475
Nope, not working with the latest build on MacOS. (see images below)
Only png files, cleaned with the exif tool, are working.
The fix from last night didn't fix it for the addon side.
3.6.0 Alpha, branch: main, commit date: 2023-05-05 22:39, hash: b01f5444a3fd
As shown in the video, all addons with thumbnails and…
Hi,
I daily build intel blender for macOS. There is no need for factory settings and to load a file is also not needed. As you can see in the image in the above image, I marked the 'Naming'…
Still reverting back to default 'Untitled' in the Name field. When changed,...this stays until next update or compile of blender & then reverts back.
That's by no means helpful when having…
Open blender and change the 'Script directory' from default to anything else and set a path. NEXT time you compile your blender or open the daily update from blender.org & look for the 'Script…