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When "orbit around selection" is enabled, the camera orbits around world origin instead of selected object's origin while nothing is selected in edit mode
Can confirm actually. Will check if this is intentional or not.
Thanks for confirming it, Yeah, I can't imagine this is intentional? like I can't think of a single situation I'd ever want…
When "orbit around selection" is enabled, the camera orbits around world origin instead of selected object's origin while nothing is selected in edit mode
Hi, thanks for the report. Unable to confirm this. Could you try factory reset?:
File > Defaults > Load Factory Settings
Just did what you suggested and loaded factory settings, and the…
When "orbit around selection" is enabled, the camera orbits around world origin instead of selected object's origin while nothing is selected in edit mode
Normals on the mirrored side of a mirror modifier are extremely bugged in 3.5