Pierrick PICAUT P2design
Pierrick PICAUT opened issue blender/blender#121121 2024-04-26 12:45:52 +02:00
NLA push down order inconsistency
Pierrick PICAUT reopened pull request blender/blender#121078 2024-04-26 07:59:03 +02:00
Anim: allow 'Push Down' on empty Action
Pierrick PICAUT commented on pull request blender/blender#121078 2024-04-26 07:59:00 +02:00
Anim: allow 'Push Down' on empty Action

I'm sorry, I didn't want to close it.

Pierrick PICAUT closed pull request blender/blender#121078 2024-04-26 07:58:19 +02:00
Anim: allow 'Push Down' on empty Action
Pierrick PICAUT commented on pull request blender/blender#121078 2024-04-26 07:58:16 +02:00
Anim: allow 'Push Down' on empty Action

I tried on both local and linked asset and it worked flawlessly. I don't know how prone to error this would be on more complex setup or with existing functions/addons tho.

Pierrick PICAUT commented on pull request blender/blender#119375 2024-04-04 15:01:38 +02:00
Anim: Add custom pre and post frame color to motion path

Tested and approved at my side. Didn't find any bugs. Tested on multiple objects with different color sets.

Pierrick PICAUT commented on issue blender/blender#115885 2023-12-07 15:18:28 +01:00
Select pattern with bones

I'm so sorry, I just tested it again, and it's because of the bone manager addon.

Moving bones to an hidden layer or collection now behaves the same. they can't be moved back to another layer…

Pierrick PICAUT commented on issue blender/blender#115885 2023-12-07 14:50:09 +01:00
Select pattern with bones

Taht's weird, I actually tried too and it worked. I probably dreamed it but.

_"Could you please clarify if your expectation is that the function should only select bones within visible…

Pierrick PICAUT opened issue blender/blender#115885 2023-12-07 11:18:24 +01:00
Select pattern with bones
Pierrick PICAUT commented on pull request blender/blender#106052 2023-07-07 16:06:03 +02:00
Animation: Improve drawing of locked FCurves

@ChrisLend indeed. Sorry about that and I see that the new design has already been well thought

Pierrick PICAUT commented on pull request blender/blender#106052 2023-07-07 15:30:13 +02:00
Animation: Improve drawing of locked FCurves

Hi,

Do you have any possibility to play with line thickness and depth. I believe curves are ordered in the graph editor as they are in the left panel.

But, whatever design, if the active or…

Pierrick PICAUT commented on pull request blender/blender#107902 2023-06-23 09:51:27 +02:00
Fix #104054: Symmetrize visible ebones when nothing selected

Hi @dr.sybren , yes. Sorry for the confusion ^_^'

Pierrick PICAUT commented on pull request blender/blender#107902 2023-06-13 12:41:49 +02:00
Fix #104054: Symmetrize visible ebones when nothing selected

It's nice to me so far. As mentionned during the meeting, the wrench on the root of a keyed item is white, even though the exposed channels of this item are all greyed out as it has no modifier. …

Pierrick PICAUT commented on pull request blender/blender#106214 2023-03-28 14:08:10 +02:00
Show FCurve modifier toggle widget as 'inactive' when there are no modifiers

hi,

There is a little bug @dr.sybren if you have a modifier on 2 different channels. You disable one of the modifer, it will also disable the master wrench icon near the bone name. It makes…

Pierrick PICAUT commented on pull request blender/blender#106214 2023-03-28 11:48:13 +02:00
Show FCurve modifier toggle widget as 'inactive' when there are no modifiers

BTW, I'm pretty new to this so if there is anything I need to do for you to get feedback, just let me know.

Pierrick PICAUT commented on pull request blender/blender#106214 2023-03-28 11:42:51 +02:00
Show FCurve modifier toggle widget as 'inactive' when there are no modifiers

Is it relevant to keep the icon next to the bone name when there is not modifier at all? EG. FK-Shoulder.L