@Baardaap I managed to fix the error:
c66fb81d05
But I can't figure out why uv_layers only throw an error in one…
@Baardaap Can you write example code that works around this error? I can not. I wrote it like this:
bpy_mesh.vertex_colors.new(name='Test')
test_vert_color = bpy_mesh.vertex_colors['Te…
Will this fix be available for blender 3.6 LTS? I'm using 3.6 because it's the latest blender that runs on my computer. And this error critically affects my addon.
@deadpin deleting the files from C:\Users\Pavel\.thumbnails\fail\blender
the folder solved the problem.
I created a bug report in the OpenImageIO repository. https://github.com/OpenImageIO/oiio/issues/3843
No crash for me in todays 3.6 or 3.5.1 builds...
@lichtwerk I have an error in two builds:
@lichtwerk I was able to create a small example that reproduces the error:
import bpy
verts = (
(-171.98634338378906, 7.546468257904053, 4.575748443603516),
(-169.8815765…
@lichtwerk in the addon without edits everything was already correct. I made this mistake by accident in a short example.
@lichtwerk I don't know what is causing the crash so I can't create a short example. From the files blender.crash.txt, blender_debug_output.txt, blender_system_info.txt can you determine where to…
@lichtwerk so that's not the problem.
I imported this file in 3.6.0 and blender crashed: https://drive.google.com/file/d/1toZ70GcRbQTfd6yarCHyKIzggbdQn5aj/view?usp=sharing
@lichtwerk 3.5.1 crashes.
3.6.0 sometimes crashes and does not work correctly. Vertices have no color.
import bpy
verts = (
(164.0067901611328, -124.38359832763672,…
@lichtwerk I managed to make a small example which causes a crash:
import bpy
verts = (
(164.0067901611328, -124.38359832763672, 14.429348945617676),
(176.05592346191406,…
I imported another file and the error appeared elsewhere in the code:
https://drive.google.com/file/d/1toZ70GcRbQTfd6yarCHyKIzggbdQn5aj/view?usp=sharing
Now the closure happens on the…
@lichtwerk script from 107168.blend works without errors. The object is created.
it does have double faces though (not sure this is intended?)
In a mesh, polygons have normals that point…