bpy.context.space_data.overlay.grid_scale
returns inconsistent view3D grid scale in multi-view
apologies, there was. Didn't realize this issue was still open.
Additionally, could you please confirm if the Cube in the picture has "Smooth Normals" applied? The normal output in the nodes will only be smooth if "Smooth Normals" or "Custom Normals" are…
I'm stumped at what on my end could be the cause it in that case. I get the same Behavior with factory startup. I Tried disabling windows HDR as that was the only notable change I could think of,…
bpy.context.space_data.overlay.grid_scale
returns inconsistent view3D grid scale in multi-view
Not sure if this is by design, to me that snapping to dynamic sized grid makes more sense in XYZ quad view
I see what you mean in terms of snapping to the dynamic grid in axis view and by…
bpy.context.space_data.overlay.grid_scale
returns inconsistent view3D grid scale in multi-view
As far as I understand, the blue shading is due to face orientation property from viewport overlays panel That's right, a misunderstanding on my part. It isn't related to the issue. I'm…
Updated blend file: removed all nodes that didn't appear in the attached video "blue_viewZ.mp4", textures are now packed. Updated report: removed first person accounts of how this bug occurred.…