Peter Peter-Jackson
  • Joined on 2022-11-21
Peter commented on issue blender/blender#110845 2023-12-30 03:52:49 +01:00
bpy.context.space_data.overlay.grid_scale returns inconsistent view3D grid scale in multi-view

apologies, there was. Didn't realize this issue was still open.

Peter closed issue blender/blender#115547 2023-12-01 17:48:43 +01:00
No difference between "Normal" and "True Normal" In shader nodes input geometry
Peter commented on issue blender/blender#115547 2023-12-01 17:48:41 +01:00
No difference between "Normal" and "True Normal" In shader nodes input geometry

Additionally, could you please confirm if the Cube in the picture has "Smooth Normals" applied? The normal output in the nodes will only be smooth if "Smooth Normals" or "Custom Normals" are…

Peter commented on issue blender/blender#115547 2023-11-29 01:12:29 +01:00
No difference between "Normal" and "True Normal" In shader nodes input geometry

I'm stumped at what on my end could be the cause it in that case. I get the same Behavior with factory startup. I Tried disabling windows HDR as that was the only notable change I could think of,…

Peter opened issue blender/blender#115547 2023-11-28 22:52:43 +01:00
No difference between "Normal" and "True Normal" In shader nodes input geometry
Peter commented on issue blender/blender#110845 2023-08-07 01:10:39 +02:00
bpy.context.space_data.overlay.grid_scale returns inconsistent view3D grid scale in multi-view

Not sure if this is by design, to me that snapping to dynamic sized grid makes more sense in XYZ quad view

I see what you mean in terms of snapping to the dynamic grid in axis view and by…

Peter opened issue blender/blender#110845 2023-08-06 08:33:43 +02:00
bpy.context.space_data.overlay.grid_scale returns inconsistent view3D grid scale in multi-view
Peter opened issue blender/blender#109311 2023-06-23 22:11:20 +02:00
[geometry nodes] Quick favorites "add previously removed" behavior causes duplication
Peter commented on issue blender/blender#108372 2023-05-29 18:52:06 +02:00
Cycles: Optix-OSL sampling issue of window texture coordinate

As far as I understand, the blue shading is due to face orientation property from viewport overlays panel That's right, a misunderstanding on my part. It isn't related to the issue. I'm…

Peter commented on issue blender/blender#108372 2023-05-28 21:44:25 +02:00
Cycles: Optix-OSL sampling issue of window texture coordinate

Updated blend file: removed all nodes that didn't appear in the attached video "blue_viewZ.mp4", textures are now packed. Updated report: removed first person accounts of how this bug occurred.…

Peter opened issue blender/blender#108372 2023-05-28 13:34:18 +02:00
Vector transform node: viewport texture projection altered in an unrecoverable way
Peter opened issue blender/blender#108028 2023-05-18 00:17:46 +02:00
Renaming pasted reroute nodes will instead rename the node it was copied from2