Robert Lechl RobertLe
  • Joined on 2022-07-14
Robert Lechl commented on issue blender/blender#102162 2024-11-05 09:43:15 +01:00
Cycles: GPU Optix kernel loading with Bevel/Ambient Node.

Just as a follow up, I have about 1-2 minutes now testing on MacOS 15 with M3 and Win11 with RTX 4090. I guess it's depending to the performance of the graphic card. However the precompile…

Robert Lechl commented on issue blender/blender#114033 2023-10-22 19:47:05 +02:00
Second UV map crash Blender

One more. In Blender 4.1 alpha the option has been removed. So you can't set Blender GPU backend to OpenCL, render it impossible to avoid that crash.

Robert Lechl commented on issue blender/blender#114033 2023-10-22 17:36:09 +02:00
Second UV map crash Blender

ok after further testing I found that its related to a setting where draw style was set to 'Metal' by default. Setting it to OpenCl fixed the crash. Go try preferences, system, GPU Backend. This…

Robert Lechl commented on issue blender/blender#114033 2023-10-22 17:28:18 +02:00
Second UV map crash Blender

Note: I couldn't reproduce it with that file on Windows and MacOS Samona (using Silicon). So it seem to be limited on MacOS with Intel/AMD combination Anyhow I had a reproduce-able file on…

Robert Lechl opened issue blender/blender#114033 2023-10-22 12:49:08 +02:00
Second UV map crash Blender