This is not fixed as of 4.1.1 I'm seeing same isuue
Well in terms using a shared folder. Isn't it basically the same. I understand that some addons will show errors then. I most of those cases Ill add an exception and use boy.app.version to add…
The addon expo kit was the cause. The developper also confirmed this.
I'm linking to an older version since I have multiple copies of blender installed and don't want to install them 3,4,5…
Me neither, but if i disable this addon, all those custom preset operators work as they should wihtout the error. In all all bl4 versions. Ive tested it in bl4.1.1 and the bl4.3.0 daily build from…
Ive found the issue after lots of trials. I believe its this operator of the addon Expy Kit
@make_annotations
class ExecutePresetArmatureRetarget(ExecutePreset):
"""Apply a Bone…
Important part is using custom script path in the preferences.
@AntonPalmqvist Ah now I see. I was looking at this on mobile, in mobile view we don't see those other columns. So I was a bit confused. If switch to desktop view in mobile browser they do…
Question about the initial post and link. It's is states that the link contains n,k values. I only see rgb values for base and specular color?
Because of things like this sometimes I wish for an exclusive feature polish release so all the time spent on completely new stuff is invested finishing/adjusting existing functionality. But…
any news on this?
No, you can read my comment about easy python fix. 2 comments above
This issue has also 'broken" my addon UVlayout Bridge as the face-order is not kept. Not sure why this happens if that never was an option. How come in the old "keep vertex order" works, no talk…
Yeah just saw that, i was looking at a different page and it didnt show antthing about that. Thats why i created my addon, actually from this code, to make the saving part easier. I got a issue…
see the python script console and use hints to see how to use the operator. Your using an old method i guess. I ran into issue as well. But that was for applying. We dont see to need to use…
Im also seeing this in files created when importing obj files in Blender 4.1.1 Images show as pink, with overlay on. In uv editor it shows "can't load image". But they render fine, both in…
Has this operator been taken out or never fully developed. Tried a search and also remember, in older version there was this operator, now in bl4.1.1 i dont see, at least not using this name
IM wondering why "Clear Asset" shows on the highlighted category list and not on a item. Its not normal UI behavior how this is done. There are also multiple issues;
- You can clear an item…
Can is ask where rv3s is, is that in scene or other space. Im i think perhaps due to the code it got some how mangled because the code works now but the same scene still shows nothing from camera…
There is workflow to get about the same issue, but not error. Start a blank new scene add a camera Set it to ORTO Set distance to 0.0 Center view using Home
Now when scrolling not shows.…