Rombout Versluijs RomboutVersluijs
  • Curaçao
  • Joined on 2010-11-18
Rombout Versluijs commented on issue blender/blender#104074 2024-10-11 19:38:23 +02:00
Cloth simulation presets only save some of the settings

This is not fixed as of 4.1.1 I'm seeing same isuue

Rombout Versluijs commented on issue blender/blender#128721 2024-10-11 15:22:34 +02:00
Unable to excecute preset operator when using custom script path [bl4.1.1]

Well in terms using a shared folder. Isn't it basically the same. I understand that some addons will show errors then. I most of those cases Ill add an exception and use boy.app.version to add…

Rombout Versluijs commented on issue blender/blender#128721 2024-10-09 13:32:40 +02:00
Unable to excecute preset operator when using custom script path [bl4.1.1]

The addon expo kit was the cause. The developper also confirmed this.

I'm linking to an older version since I have multiple copies of blender installed and don't want to install them 3,4,5…

Rombout Versluijs commented on issue blender/blender#128721 2024-10-08 23:46:19 +02:00
Unable to excecute preset operator when using custom script path [bl4.1.1]

Me neither, but if i disable this addon, all those custom preset operators work as they should wihtout the error. In all all bl4 versions. Ive tested it in bl4.1.1 and the bl4.3.0 daily build from…

Rombout Versluijs commented on issue blender/blender#128721 2024-10-08 22:20:38 +02:00
Unable to excecute preset operator when using custom script path [bl4.1.1]

Ive found the issue after lots of trials. I believe its this operator of the addon Expy Kit


@make_annotations
class ExecutePresetArmatureRetarget(ExecutePreset):
    """Apply a Bone…
Rombout Versluijs commented on issue blender/blender#128721 2024-10-08 17:06:41 +02:00
Unable to excecute preset operator when using custom script path [bl4.1.1]

Important part is using custom script path in the preferences.

Rombout Versluijs opened issue blender/blender#128721 2024-10-07 20:46:35 +02:00
Unable to excecute preset operator when using custom script path [bl4.1.1]
Rombout Versluijs commented on pull request blender/blender#114958 2024-09-11 08:21:40 +02:00
Shader: Add Metallic BSDF Node

@AntonPalmqvist Ah now I see. I was looking at this on mobile, in mobile view we don't see those other columns. So I was a bit confused. If switch to desktop view in mobile browser they do…

Rombout Versluijs commented on pull request blender/blender#114958 2024-09-11 02:36:43 +02:00
Shader: Add Metallic BSDF Node

Question about the initial post and link. It's is states that the link contains n,k values. I only see rgb values for base and specular color?

Rombout Versluijs commented on issue blender/blender#73178 2024-08-28 15:02:21 +02:00
Menu Editor for Quick Favorites

Because of things like this sometimes I wish for an exclusive feature polish release so all the time spent on completely new stuff is invested finishing/adjusting existing functionality. But…

Rombout Versluijs commented on issue blender/blender#115984 2024-07-28 00:23:22 +02:00
GPUTexture: Blender Texture Not Loaded! (Problem Source Found!)

any news on this?

No, you can read my comment about easy python fix. 2 comments above

Rombout Versluijs commented on issue blender/blender-manual#96837 2024-07-23 22:26:33 +02:00
Keep Vertex order for importing and exporting with obj missing.

This issue has also 'broken" my addon UVlayout Bridge as the face-order is not kept. Not sure why this happens if that never was an option. How come in the old "keep vertex order" works, no talk…

Rombout Versluijs commented on issue blender/blender-addons#105394 2024-07-11 19:04:02 +02:00
Save meta rig option

Yeah just saw that, i was looking at a different page and it didnt show antthing about that. Thats why i created my addon, actually from this code, to make the saving part easier. I got a issue…

Rombout Versluijs opened issue blender/blender-addons#105394 2024-07-11 17:50:22 +02:00
Save meta rig option
Rombout Versluijs commented on issue blender/blender-addons#105271 2024-07-05 00:23:29 +02:00
'Add Modifier' Issue

see the python script console and use hints to see how to use the operator. Your using an old method i guess. I ran into issue as well. But that was for applying. We dont see to need to use…

Rombout Versluijs commented on issue blender/blender#115984 2024-07-04 17:59:23 +02:00
GPUTexture: Blender Texture Not Loaded! (Problem Source Found!)

Im also seeing this in files created when importing obj files in Blender 4.1.1 Images show as pink, with overlay on. In uv editor it shows "can't load image". But they render fine, both in…

Rombout Versluijs commented on issue blender/blender#82932 2024-05-22 16:52:46 +02:00
Mirror Pose: Custom center of symmetry

Has this operator been taken out or never fully developed. Tried a search and also remember, in older version there was this operator, now in bl4.1.1 i dont see, at least not using this name

Rombout Versluijs commented on issue blender/blender#90844 2024-05-22 16:09:04 +02:00
How to delete a pose library asset?

IM wondering why "Clear Asset" shows on the highlighted category list and not on a item. Its not normal UI behavior how this is done. There are also multiple issues;

  1. You can clear an item…
Rombout Versluijs commented on issue blender/blender#120041 2024-04-03 17:53:09 +02:00
Camera left with zoom value 'nan' cannot have zoom state reverted

Can is ask where rv3s is, is that in scene or other space. Im i think perhaps due to the code it got some how mangled because the code works now but the same scene still shows nothing from camera…

Rombout Versluijs commented on issue blender/blender#120041 2024-03-28 22:48:34 +01:00
Camera left with zoom value 'nan' cannot have zoom state reverted

There is workflow to get about the same issue, but not error. Start a blank new scene add a camera Set it to ORTO Set distance to 0.0 Center view using Home

Now when scrolling not shows.…