RonanDucluzeau
  • Joined on 2023-02-10
RonanDucluzeau commented on pull request blender/blender#120797 2024-04-29 00:53:46 +02:00
UV: Remove UV sculpt use of brushes

Is it possible to restore Display Cursor option ?

UVs being a flow of faces or edges, that is appreciated to have ability to hide circle intersecting with it.

Or is it be possible to hide UV…

RonanDucluzeau commented on pull request blender/blender#120832 2024-04-25 22:48:54 +02:00
Physics: Enable liquid meshing by default

I always mean that what is coherent, to how the fluid simulation was improved in 2.82, was to make no change, at all. Copying UI of other software does not make sense, if UX to how use the tool…

RonanDucluzeau commented on pull request blender/blender#120832 2024-04-25 16:07:50 +02:00
Physics: Enable liquid meshing by default

That change makes situation worse for some people, without making it optimal for anybody.

Figure 1 is what it looked like before change. Figure 2 is what it looks like, now. Figure 3 is…

RonanDucluzeau commented on pull request blender/blender#120832 2024-04-24 20:33:01 +02:00
Physics: Enable liquid meshing by default

There is probably a poor chance that a new preference will be accepted for something that should be replaced by nodes.

So, instead, I suggest that you split Quick Liquid operator into two…

RonanDucluzeau commented on pull request blender/blender#120832 2024-04-24 18:32:48 +02:00
Physics: Enable liquid meshing by default

That is how was working old simulation, that did not have a Replay cache type, that did not allow particles settings tweaking. Currently, somebody who wants to work like that, just have to use…

RonanDucluzeau commented on pull request blender/blender#120832 2024-04-23 18:41:38 +02:00
Physics: Enable liquid meshing by default

The wireframe is not really pertinent to inspect the mesh. Without seeing faces, it is hard to perceive the shape of fluid simulation. On the contrary, without any mesh and just particles, you…

RonanDucluzeau commented on pull request blender/blender#120832 2024-04-22 15:05:54 +02:00
Physics: Enable liquid meshing by default

That is not a question of advanced users versus newbies.

That is a good practice to have that disabled.

First simulation attempt is rarely satisfying. The way to improve simulation quality…

RonanDucluzeau commented on issue blender/blender#115977 2024-01-03 15:58:19 +01:00
Regression: Sculpt: Clay Thumb brush extra offset

That was not a regression. That was a lost of default behaviour due to a change improving the brush. In 3.6, the Plane Offest setting of the brush was neglected, useless. In 4.0, Plane Offset…

RonanDucluzeau commented on issue blender/blender#80197 2023-05-30 21:39:48 +02:00
Halo, Line and Path are not being rendered by Eevee nor Cycles with emitter particles

I think that will continue to disturb people.

What users see in Viewport is still absent, by default, of a render. Workbench and Cycles are able to render geometry nodes points. That would…

RonanDucluzeau commented on pull request blender/blender#104523 2023-02-18 14:25:35 +01:00
Animation: Add "Frame Channel" operators

The focus is correct in Graph Editor. But it is not in Timeline/Dopesheet.

When I do a select Frame Select Channels and channel selected is at bottom of channels list, X framing is correctly…

RonanDucluzeau commented on pull request blender/blender#104516 2023-02-17 16:16:07 +01:00
Animation: Clamp V2D so keyframes cannot go offscreen

If there are markers in Timeline, last animation channel is hidden, not accessible.

In order to reach keyframes of last animation channel, an offset of this limit, equivalent to height of…