Recently I tried m > by distance
again in the latest version of blender (3.5.1). It works correctly.
I have an idea, what if when we select a face, then do m > by distance
, adjacently spaced faces will be merged as well (or deleted one by one) instead of just merging the verts?
no addon having the same operation is used, just use M > by distance
hm, I also some time ago imported a model with obj and it also spawned a double face. Does that have something to do with this?
In geometry, it says there are 4 vertices. However, it has 2…
they're different object. then combined into 1 object. this is when the faces have not been merged by destination untitled.blend
I forgot to mention, this happens when rendered using the cycles render engine
this is the blend file :
I added some…