#122778 4.2 (and later) use new "portable" folder. Manual
In 7be5802187
daily build, it is more easily to predict a crash: if a mesh object have only loose edges, it will be invisible in object mode, then it will cause crash when I try to show it's…
Work on 2024-05-22 e1211b291a
Crash on 2024-05-23 7be5802187
Should be related to the changes of loose edge handling
It may be related to d93b27a12e6598fa333c39d5b3fccf8a0697fc03 More easily to reproduce:
- Shift+A -> Mesh -> Circle
- Ctrl+1 (Add Subdivision)
Similar issue on Ctrl+F in Node Editor. (It won't crash but need to activate input field twice.) Mention this just in case it not get fixed toghter.
It may be related to c7c2a9c4c92aba4b0cef1946f49b7ce9ff41b0db It is an universal issue of loose edge visibility.
More easily to reproduce:
- Default Cube -> Edit Mode
- (Select All) Press…
It may be caused by this [inverted condition](
if (!selected_bones.is_empty()) { |
8a6eef21ab21f78683abf99638c8339bae4b4ef2 could fix this, and #121902 #121954 are also related to this
wm.toolbar (Shift + Space) has the same issue
hi, is there lacking translation(IFACE_()) for [Pan View](29a5a48acf/source/blender/editors/mesh/editmesh_knife
…