Marked as Asset and Fake User not preserved after Linking
Oh, I need to set the custom property to Python and copy-paste the text datablock path into the custom property's Value.
Marked as Asset and Fake User not preserved after Linking
When an unused (as in, having zero users) linked data-block needs to be kept in a blendfile, users are expected to reference them through a Custom Property (e.g. from a Scene, Collection or…
Marked as Asset and Fake User not preserved after Linking
Hi,
I don't think Asset flag is preserved with linked data in previous versions either. Does it work in 3.6?
You're right. Just checked and what 3.6 actually does is preserve Fake User…
Marked as Asset and Fake User has lost