Block a user
Sculpt Hide Tool doesn't hide all adjacent faces when single vertex is selected
Fix #120761: Handle vert to face flushing in vert_hide_update
7e2fa7789f
VSCode: Add GitLens integration instructions with projects.blender.org
63ec127332
Update docs/release_notes/4.2/sculpt.md
2fae246bce
Update docs/features/extensions/schema/1.0.0.md
4ce65284be
Update docs/release_notes/4.2/eevee.md
dd7eaebe2b
Update docs/release_notes/4.2/eevee.md
Sculpt: Add increase / decrease visibility operator
i dont know whats wrong. i wanted to test this a little bit so i downloaded the pr build from here: https://builder.blender.org/download/patch/PR120282/ but i cant find the Grow Visibility and…
Sculpt: Add customizable increment for line tool snapping
Sculpt: Add customizable increment for line tool snapping
Discussed offline - for future reference the floorf
is calculating a integer number of rotations to do.
Sculpt: Add customizable increment for line tool snapping
Oh, ugh, moving too fast. I think the names just need to be updated here.
The previous code was going from
angle
- radiansangle_deg
- degreesangle_snapped_deg
- degrees *…
bf11a25d54
Add popover to weight paint
dc6efbd0aa
Revert "Move popover to tool settings"
Sculpt: Add customizable increment for line tool snapping
Just an update here from the module meeting - planning on going with the global header option right now to make it the most consistent with other modes so that it's more consistent with other modes.
Sculpt: Add customizable increment for line tool snapping
Uploading the two different options for where the header could be (mentioned in the UI module chat)