Sean Kim Sean-Kim
  • Joined on 2023-12-14
Sean Kim commented on pull request blender/blender#117080 2024-01-19 21:42:15 +01:00
Sculpt: Add per-brush input samples

Will do, I was on the fence about adding them, but I decided to keep it in the PR when submitting just to err on the side of more rather than less.

Sean Kim commented on pull request blender/blender#117316 2024-01-19 21:39:45 +01:00
Sculpt: Add global automasking propagation steps

Just to be clear - do you mean the general restructuring that happened in the cache_init function, or just the added comments?

Sean Kim commented on pull request blender/blender#117316 2024-01-19 21:37:42 +01:00
Sculpt: Add global automasking propagation steps

Oh, makes sense - I got a bit confused with seeing some of the previous changes in this file that do both. I assumed that it was a prerequisite to have both layers of checks.

Sean Kim created pull request blender/blender#117316 2024-01-19 06:39:35 +01:00
Sculpt: Add global automasking propagation steps
Sean Kim pushed to 102377-auto-masking at Sean-Kim/blender 2024-01-19 06:38:08 +01:00
619e6d440a Sculpt: Add global automasking propagation steps
Sean Kim pushed to 102377-auto-masking at Sean-Kim/blender 2024-01-19 03:38:17 +01:00
961183a5a2 Sculpt: Add global automasking propagation steps
Sean Kim pushed to 102377-auto-masking at Sean-Kim/blender 2024-01-19 03:31:46 +01:00
de6a8e5839 Sculpt: Add global automasking propagation steps
f7f3460231 Cleanup: various non-functional changes for C++
3fe1097d24 Cleanup: lazily import bpy_extras.object_utils where possible
f4e52f447a Modifiers: add ModifierTypeInfo::foreach_cache callback
d25274ee63 Cleanup: rename IDCacheKey.offset_in_ID to identifier
Compare 10 commits »
Sean Kim created branch 102377-auto-masking in Sean-Kim/blender 2024-01-19 03:31:46 +01:00
Sean Kim pushed to 108109-unified-input-samples at Sean-Kim/blender 2024-01-17 03:59:25 +01:00
7ebb780257 Rebase on main reapply and fix versioning changes
5b03b51dcc Sculpt: Add per-brush input samples
a2032a9aa5 Fix: Tooltip contains bogus text after recent button string cleanup
35028d9480 Fix: Memory leaks after recent button string cleanup
fd4dc38264 Fix #107805: Render border without an active region crashes
Compare 98 commits »
Sean Kim commented on issue blender/blender#102377 2024-01-15 23:13:39 +01:00
Auto-Masking: Propagation Steps needed as a global setting

Planning on picking up this work at some point soon since this seems to have stalled out in the last year.

Sean Kim commented on pull request blender/blender#117080 2024-01-13 00:15:36 +01:00
Sculpt: Add per-brush input samples

Tagging @Sergey @HooglyBoogly and @JulienKaspar as specific in the original issue for review.

Sean Kim created pull request blender/blender#117080 2024-01-13 00:14:06 +01:00
Sculpt: Add per-brush input samples
Sean Kim pushed to 108109-unified-input-samples at Sean-Kim/blender 2024-01-12 23:52:54 +01:00
6509ffeda8 Sculpt: Add per-brush input samples
24964575e7 Fix #116317: Ensure that USD materials reside in a Prim Scope
458ef077c9 UI: Don't Emboss Within a Stack of Buttons
5139a9c064 Fix: foreach_get/set does not work on multidimensional arrays
9c7b3659e2 VSE: speed up solid color effect
Compare 81 commits »
Sean Kim pushed to 108109-unified-input-samples at Sean-Kim/blender 2024-01-12 21:01:16 +01:00
3a08979d1b Sculpt: Add per-brush input samples
Sean Kim pushed to 108109-unified-input-samples at Sean-Kim/blender 2024-01-12 20:43:14 +01:00
564bdf254b Sculpt: Add per-brush input samples
Sean Kim pushed to 108109-unified-input-samples at Sean-Kim/blender 2024-01-12 20:22:53 +01:00
d6642ac28d Sculpt: Add per-brush input samples
Sean Kim pushed to 108109-unified-input-samples at Sean-Kim/blender 2024-01-12 05:51:06 +01:00
Sean Kim pushed to 108109-unified-input-samples at Sean-Kim/blender 2024-01-11 23:25:21 +01:00
Sean Kim created branch 108109-unified-input-samples in Sean-Kim/blender 2024-01-11 23:25:21 +01:00
Sean Kim commented on issue blender/blender#108109 2024-01-11 03:39:28 +01:00
Update "Input Samples" settings as brush data

@JulienKaspar So, I think I've found a bit of a wrinkle in the proposed plan. By moving this data to UnifiedPaintSettings there's a bit of flexibility that the current implementation allows that…