I'm not having much luck actually building that revision or surrounding ones with either a regular or lite build. In the recent sculpt module meeting, @HooglyBoogly said he would start looking at…
@lichtwerk - Sure, I can bisect this. It's probably 4e66769ec09461384af48b0bfdafc28884f01d19, but I'll spend some time verifying that assumption.
This handling of the line_points
as looks rather awkward to me as it currently is, but I wasn't able to think of a good way of handling this. Another alternative here could be to modify the internal GestureData
blender::Array
in the above line_gesture_to_screen_points
but that also had a code smell. Any thoughts on a good approach here?
Ok, I've fixed the issue, I think I was invoking undefined behavior that just happened to be working on my laptop.