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Sculpt: Add increase / decrease visibility operator
pretty cool. but why not call it "grow visibility" / "shrink visibility" to keep it consistent with the grow/shrink of mask and face sets?
i believe thats how this feature is normally…
Sculpt: Add increase / decrease visibility operator
ee5f043f6f
Sculpt: Add increase / decrease visibility operator
e0e6dc8550
DRW: Avoid undefined behavior when volume objects have no bounds
5c0551fac9
DRW: Replace texspace coord for volume grid by matrix transform
b4dbd04590
Cleanup: Replace dummy_grid_mat by identity matrix
51f8bf53b2
Geometry Nodes: use xxhash for compute context hash
More Boolean Solvers
I did some very rough timings on the existing float solver to attempt to identify areas of potential optimization inside the existing BM_mesh_intersect
function. For a mesh with 491,522…
Refactor: Add destructor to avoid manual free requirement
3bb9dad14e
Refactor: Add destructor to avoid manual free requirement
d80b8cbcdc
Cleanup: Add doxygen sections to sculpt_face_set.cc
3f3df16ba2
Cleanup: Mesh calculate edges file cleanup
Cleanup: Add doxygen sections to sculpt_face_set.cc
3af00483ad
Cleanup: Add doxygen sections to sculpt_face_set.cc
89d38cf008
Cleanup: Use ImplicitSharingInfo type instead of C handle
d1b6621903
UI: Complete Event Icon Coverage
65bfae2258
UI: Status Bar Keymap Spacing
930d645b4c
Fix #120154: Cage face normals overlay always draws original normals
Add Solver option information to Sculpt trim tools