@Nicola-Dessi I think it's best if we discuss the expected behavior of sculpting at different levels outside this particular PR to avoid adding too much noise here. It seems like there may be a…
The results seem to be worse when I tested it. Here's how it looks like when I aggressively smooth the realistic skull base mesh from the [Human Base Meshes](https://www.blender.org/download/demo…
Edit: You also don't need multiple strokes, one strong repeated stroke is enough to trigger the issue
It actually appears to be a brush specific issue. I am able to replicate this with (for…
Found that after the undo if you toggle to and from edit mode it also fixes the mesh appearance.
Switching subdivision levels is unnecessary to replicate this, simplified replication steps are to just do multiple strokes on the mesh and then undo. It's easiest to see with large incut…
Since this isn't a recent regression I'm going to bump this down off of high severity for now
Updated the original post with some more info, this broke somewhere between 4.0.2 and 4.1.1
I can actually replicate this behavior in 4.2 but not in 3.6, so this is going to need a lot more investigation
Checking by doing the following steps on the provided file
- Switch to Sculpt Mode
- Draw on mesh
- Switch to Object Mode
- Switch to Sculpt Mode
- Undo until stroke disappears 6.…
Can confirm this bug though on this file in most recent daily build.
Maybe #128656?
Unlikely, though I haven't checked. That bug is related more to Dyntopo.
Bad commit is ed9939ab2944ca48c55baf73a02eb4afbfe4956e