Sean Kim Sean-Kim
  • Joined on 2023-12-14
Sean Kim pushed to main at blender/blender-developer-docs 2024-09-05 23:27:18 +02:00
d25af9d5f9 Update docs/release_notes/4.3/sculpt.md
Sean Kim commented on pull request blender/blender#127201 2024-09-05 19:36:05 +02:00
Cleanup: Sculpt: Add geometry index accessor functions to node structs

Yeah, I think that's a good argument, that all_verts is a rarer usecase and should stick out more

Sean Kim deleted branch cleanup-automask-boundary from Sean-Kim/blender 2024-09-05 19:10:43 +02:00
Sean Kim pushed to main at blender/blender 2024-09-05 19:10:40 +02:00
29ccc7cddb Cleanup: Specialize automasking boundary factor initialization
Sean Kim merged pull request blender/blender#127167 2024-09-05 19:10:40 +02:00
Cleanup: Specialize automasking boundary factor initialization
Sean Kim approved blender/blender#127201 2024-09-05 19:02:39 +02:00
Cleanup: Sculpt: Add geometry index accessor functions to node structs

One comment on the naming, otherwise looks good to me.

Sean Kim commented on pull request blender/blender#127201 2024-09-05 19:02:38 +02:00
Cleanup: Sculpt: Add geometry index accessor functions to node structs

I personally think unique_verts and all_verts is better than implying one or the other (e.g. unique_verts and verts or verts and all_verts), but I don't feel too strongly about this at the moment.

Sean Kim created pull request blender/blender#127167 2024-09-05 03:00:50 +02:00
Cleanup: Specialize automasking boundary factor initialization
Sean Kim pushed to cleanup-automask-boundary at Sean-Kim/blender 2024-09-05 02:59:28 +02:00
dfbb89220c Cleanup: Specialize automasking boundary factor initialization
4317f50f5f UI: Clear Recent Cleanup Option
89095826fd Fix: Debug build error after recent cleanup
d84522390c Sculpt: Ignore sharp faces when building BVH tree
d7d19ec297 Sculpt: Push multiple undo nodes at once for some operations
Compare 10 commits »
Sean Kim created branch cleanup-automask-boundary in Sean-Kim/blender 2024-09-05 02:59:27 +02:00
Sean Kim commented on issue blender/blender#127166 2024-09-05 02:56:31 +02:00
Undoing dyntopo stroke causes affected vertices to disappear

Bad commit is ef0b163b498

cc @HooglyBoogly

Sean Kim commented on issue blender/blender#127166 2024-09-05 02:47:08 +02:00
Undoing dyntopo stroke causes affected vertices to disappear

One of the bad commits is 7e0029fb656a8307ad9a8cb18f097f0483599a28. though this causes the entire mesh to disappear when doing any stroke.

Sean Kim commented on issue blender/blender#127166 2024-09-05 02:02:12 +02:00
Undoing dyntopo stroke causes affected vertices to disappear

Bisecting this one

Sean Kim opened issue blender/blender#127166 2024-09-05 02:01:40 +02:00
Undoing dyntopo stroke causes affected vertices to disappear
Sean Kim commented on issue blender/blender#126939 2024-09-04 23:06:42 +02:00
Blender crashes every time i try to use "Smooth" set on negative direction with stylus

For now I'll mark this as confirmed, since even in 4.3 I can see the potential for this bug to surface; the current way of trying to prevent the brush action from changing mid-stroke isn't very…

Sean Kim commented on issue blender/blender#126939 2024-09-04 22:59:19 +02:00
Blender crashes every time i try to use "Smooth" set on negative direction with stylus

I'm unable to reproduce this either, on Linux with a Huion H950P

Sean Kim approved blender/blender#127109 2024-09-04 22:45:40 +02:00
Fix #127077: Edit voxel size op unpredictable with large/small meshes

Behavior here seems sane to me in testing both the provided mesh in the bug report and on a default cube. I think I'd still prefer if @JulienKaspar took a look as well before merging this in case there is some reason we would want to keep the old "Relative Mode" or if this behaves weirdly for some other usecases that I'm unaware of.

Sean Kim pushed to main at blender/blender 2024-09-04 22:23:02 +02:00
f27c1327b8 Fix #127130: Snake Hook applies twist continually
Sean Kim deleted branch fix-snake-hook from Sean-Kim/blender 2024-09-04 22:23:02 +02:00