Cleanup: Sculpt: Add geometry index accessor functions to node structs #127201
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Reference: blender/blender#127201
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Delete Branch "HooglyBoogly/blender:pbvh-accessor-functions"
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Add
.faces()
,.verts()
,.all_verts()
, and.grids()
functions to nodes.Don't change BMesh data access yet. More complex const correctness
makes that situation more difficult.
@blender-bot build
Only checked the API side. It is great :)
One comment on the naming, otherwise looks good to me.
@ -143,0 +144,4 @@
/** Return the faces contained by the node. */
Span<int> faces() const;
/** Return the "unique" vertices owned by the node, excluding vertices owned by other nodes. */
Span<int> verts() const;
I personally think
unique_verts
andall_verts
is better than implying one or the other (e.g.unique_verts
andverts
orverts
andall_verts
), but I don't feel too strongly about this at the moment.Since the vast majority of cases just use
verts
, and you should really know what you're doing if you useall_verts()
, I thought giving that the "weirder" name that stood out was better. The BMesh node naming is similar with "verts" and "other verts". I think it's probably clearer to think of the "non-unique" vertices as separate conceptually, like "boundary vertices".Yeah, I think that's a good argument, that
all_verts
is a rarer usecase and should stick out more