Serge Lyatin SergeL
  • Joined on 2016-04-29
Serge Lyatin opened issue blender/blender#123259 2024-06-14 23:36:42 +02:00
VSE: Alpha Over is not working with mask modifier
Serge Lyatin opened issue blender/blender#122847 2024-06-06 20:15:08 +02:00
Transparent pass is missing
Serge Lyatin opened issue blender/blender#122829 2024-06-06 14:35:49 +02:00
Local Config folder is not working in 4.2 beta
Serge Lyatin commented on issue blender/blender#122017 2024-06-04 17:17:04 +02:00
Geometry Nodes overrides object's holdout visibility

If you put Set Material (even with false selection) in domain object, it somehow overrides instance's Viewport render or Holdout (see pic).

Serge Lyatin commented on issue blender/blender#122470 2024-06-04 15:57:38 +02:00
Theme color is not transparent with zero alpha

Having front orientation alpha to zero is very common and useful for modeling.

Right now it can be "fixed" with zero Value instead of Alpha

Serge Lyatin commented on issue blender/blender#120469 2024-06-04 12:45:55 +02:00
View animation not working with image sequence

In total: Win10 22H2 (19045.2965) + Nvidia v.555.85 plays OK Win10 1709 (16299.192) + Nvidia v.472.84 internal player runs only if app is registered as default in preferences

Serge Lyatin commented on issue blender/blender#122662 2024-06-04 09:48:52 +02:00
Recovery autosaves do not get original size after re-saving

Finally, I found out another compression checkbox in Save As menu's sidebar (collapsed by default)... That did a job. Then what's the point of having Preferences > Save & Load > Compress File

Serge Lyatin opened issue blender/blender#122662 2024-06-03 15:27:58 +02:00
Recovery autosaves do not get original size after re-saving
Serge Lyatin commented on issue blender/blender#122017 2024-06-03 14:48:03 +02:00
Geometry Nodes overrides object's holdout visibility

@lichtwerk I would have agreed, if Render was also inherited, because both options belong to the same Visibility tab. In a current state it feels a bit weird.

Serge Lyatin opened issue blender/blender#122626 2024-06-02 10:56:03 +02:00
Width Bevel fails in this case
Serge Lyatin opened issue blender/blender#122589 2024-06-01 10:08:33 +02:00
Bevel incorrectly handles attribute interpolation
Serge Lyatin opened issue blender/blender#122585 2024-06-01 07:30:41 +02:00
Click area for checkboxes works more like a field
Serge Lyatin opened issue blender/blender#122582 2024-06-01 01:27:37 +02:00
Lattice geometry Z coordinates display lesser decimal digits then X, Y
Serge Lyatin opened issue blender/blender#122574 2024-05-31 20:17:13 +02:00
Viewlayer's animated render visibility corrupts layer association in EXR Multilayer export
Serge Lyatin opened issue blender/blender#122562 2024-05-31 17:42:01 +02:00
Modifier re-ordering via mouse dragging is not working
Serge Lyatin commented on issue blender/blender#122490 2024-05-31 10:18:30 +02:00
Keyframe with "Free" handles has inconsistency between moving and snapping

do you want to re-phrase and expect the handles to also move with the keyframe upon snapping

Actually yes, this would bring more consistency to working with f-curves

Serge Lyatin opened issue blender/blender#122490 2024-05-30 14:51:18 +02:00
Keyframe's central point moves with handles despite "Free" type
Serge Lyatin opened issue blender/blender#122470 2024-05-30 08:31:16 +02:00
Theme color is not transparent with zero alpha
Serge Lyatin commented on issue blender/blender#122455 2024-05-30 08:25:01 +02:00
Display Wireframe crashes on edge wire mesh

Nothing have changed after installing fresh nvidia driver. By the way, it also crashes on faceless mesh if you enable vertex selection mask in Weightpaint mode or Wireframe overlay in 3D viewport…

Serge Lyatin commented on issue blender/blender#122455 2024-05-30 07:21:24 +02:00
Display Wireframe crashes on edge wire mesh

Oh, GPU driver isn't the latest at all.