If you put Set Material (even with false selection) in domain object, it somehow overrides instance's Viewport render or Holdout (see pic).
Having front orientation alpha to zero is very common and useful for modeling.
Right now it can be "fixed" with zero Value instead of Alpha
In total:
Win10 22H2 (19045.2965) + Nvidia v.555.85
plays OK
Win10 1709 (16299.192) + Nvidia v.472.84
internal player runs only if app is registered as default in preferences
Finally, I found out another compression checkbox in Save As menu's sidebar (collapsed by default)... That did a job.
Then what's the point of having Preferences > Save & Load > Compress File
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@lichtwerk I would have agreed, if Render was also inherited, because both options belong to the same Visibility tab. In a current state it feels a bit weird.
do you want to re-phrase and expect the handles to also move with the keyframe upon snapping
Actually yes, this would bring more consistency to working with f-curves
Nothing have changed after installing fresh nvidia driver. By the way, it also crashes on faceless mesh if you enable vertex selection mask in Weightpaint mode or Wireframe overlay in 3D viewport…