Serge Lyatin SergeL
  • Joined on 2016-04-29
Serge Lyatin commented on issue blender/blender#120469 2024-04-10 20:18:30 +02:00
View animation not working with image sequence

Console output with parameter --debug-all

wm_event_do_handlers: Handling event
wmEvent type:1/LEFTMOUSE, val:2/RELEASE, prev_type:1/LEFTMOUSE, prev_val:1/PRESS, modifier={}, keymodifier:…
Serge Lyatin commented on issue blender/blender#120469 2024-04-10 20:02:31 +02:00
View animation not working with image sequence

@mano-wii PNG & EXR export are no different. Console shows this:

 File "E:\blender-4.2.0-alpha+main.68060a9ccfd1-windows.amd64-release\4.2\python\Lib\importlib\__init__.py", line 126, in…
Serge Lyatin commented on issue blender/blender#120469 2024-04-10 14:43:24 +02:00
View animation not working with image sequence

Ok, so after this: E:\blender-4.2.0-alpha+main.68060a9ccfd1-windows.amd64-release\blender.exe -a -f 25 1.0 -s 0 -e 25 -j 1 -c 4096 C:/tmp/anim_player/0000.jpg Player window appears (full…

Serge Lyatin commented on issue blender/blender#120469 2024-04-10 14:29:22 +02:00
View animation not working with image sequence

Factory defaults doesn't help I've run this: E:\blender-4.2.0-alpha+main.68060a9ccfd1-windows.amd64-release\blender.exe -a -f 25 1.0 -s 0 -e 25 -j 1 -c 4096 /reports/120469/anim_player/0000.jpg

Serge Lyatin opened issue blender/blender#120469 2024-04-10 13:57:05 +02:00
View animation not working with image sequence
Serge Lyatin opened issue blender/blender#120421 2024-04-09 11:56:55 +02:00
Animated checkbox "Burn metadata into image" is ignored during render
Serge Lyatin commented on issue blender/blender#120365 2024-04-07 13:25:08 +02:00
Bone viewport name is bold and blurry

Tested factory defaults + 4.1.1 rc and even 4.2 - no luck. Only displays good in 3.6 and 4.0 series.

Serge Lyatin opened issue blender/blender#120365 2024-04-07 12:31:12 +02:00
Bone viewport name is bold and blurry
Serge Lyatin opened issue blender/blender#120197 2024-04-03 09:05:30 +02:00
Modifier menu is minimized from misplaced click
Serge Lyatin opened issue blender/blender#119571 2024-03-16 19:36:09 +01:00
Weight Painting: vertex selection mode has no visual difference
Serge Lyatin opened issue blender/blender#119525 2024-03-15 16:46:34 +01:00
Translucent material isn't working with volumetrics until it's removed from specific object
Serge Lyatin opened issue blender/blender#119499 2024-03-15 10:52:54 +01:00
Geometry Nodes: joining order ruins object-linked materials assigning
Serge Lyatin opened issue blender/blender#119282 2024-03-10 14:23:46 +01:00
Nodes: duplicating via menu disables screen offset
Serge Lyatin opened issue blender/blender#119116 2024-03-06 10:03:41 +01:00
3DS import is blocked in 4.2
Serge Lyatin opened issue blender/blender#119099 2024-03-05 21:41:11 +01:00
Geometry Nodes 4.2: Distribute points in volume is missing
Serge Lyatin opened issue blender/blender#119085 2024-03-05 13:43:52 +01:00
Geometry Nodes: Raycast inconsistency
Serge Lyatin opened issue blender/blender#118505 2024-02-20 14:24:41 +01:00
VSE: incorrect proxy-strip placement if transform origin differs from 0.5
Serge Lyatin commented on issue blender/blender#118218 2024-02-16 11:52:47 +01:00
Geometry Nodes: Simulation still process nodes before zone if tree has a driver and time stretching is used

Hello, I expect it to stop evaluating "pre-zone" nodes after first subframe switch, just like it does without Driver.

This thing makes caching via zone pointless, because if you have heavy…

Serge Lyatin opened issue blender/blender#118221 2024-02-13 21:12:56 +01:00
Snapping to edge with locked axle depends on pivot type
Serge Lyatin opened issue blender/blender#118218 2024-02-13 19:33:32 +01:00
Geometry Nodes: Simulation still process nodes before zone if tree has a driver and time stretching is used