I can not reproduce this behavior. Isn't render preview a GPU texture? Not sure how this would cause such behavior. I would perhaps speculate, that while VSE cache is cleared, the VSE preview…
@mont29 Ah, indeed. Somehow I thought it is all tackled by manual's make update
.
Anyway, seems an easy change to do.
It would indeed be good to expand those headers to RISC-V!
@mont29 I am not sure if there is anything actionable from the CI/CD perspective. We already have tracks for the different releases, so the changes are limited to the organization of the…
.action_slots
to .action_suitable_slots
Not sure I understand here... I thought the problem was precisely that buildbots use the system python?
The problem is deeper ;) We have multiple different python version to worry about:
-…
Bring able to test things more automatically is surely great!
There are a few concerns with the current approach.
First one is the find_package(Python3 COMPONENTS Interpreter)
.
It will…
Overall looks good. The pixel offsets I'd leave to Omar to review.
It might be the safest approach for the 4.3.1, but it is not robust.
That doesn't feel like a proper English, and I don't really understand it. There is an extra comma which doesn't really belong there, and some weird double-negation.
The change seems fine, but it technically targets the wrong branch. The typical workflow after the release: