Block a user
Camera placement is undone when changing Pose Asset properties from redo panel
Oh, right, I forgot to mention that I do that from Camera Perspective(entered by Numpad 0). I move the camera by flying (Shift + ~) while it is locked to view and if I create an asset just after…
Camera placement is undone when changing Create Pose Asset parameters, ruins asset preview
Shader Nodes: Geometry->Pointiness socket produces glitchy specks when triangles are too small, ruins baked textures
Yes, looks like it. Sadly, no movement beyond acknowledgement after a year.
Shader Nodes: Geometry->Pointiness socket produces glitchy specks when triangles are too small, ruins baked textures
Pie menu performs multiple actions at the same time if it appears near the edge of screen and hotkey is used
Appending material from old Asset Library unchecks Transparent Shadows, breaking intended look
Sorry for double report. I tried to search for similar issues but didn't clicked on Closed
. This UI behaves differently from GitHub where all issues are searched unless filtered with is:open
.
Appending material from old Asset Library unchecks Transparent Shadows, breaking intended look
Indeed, it is fixed in 4.2.0 Alpha. The checkmark persists correctly and not being unchecked.
Don't know how to proceed from here with this report.
Appending material from old Asset Library unchecks Transparent Shadows, breaking intended look