Shyy-Anzr
  • Joined on 2024-05-24
Shyy-Anzr commented on issue blender/blender#123768 2024-06-27 20:20:25 +02:00
Clay strips brush leaves cracks on mesh

Should it be closed then? The crash was separate issue not reported by me and I don't know any duplicates of this issue to follow.

Shyy-Anzr commented on issue blender/blender#123768 2024-06-26 09:23:44 +02:00
Clay strips brush leaves cracks on mesh

Checked on 3.6.13 LTS, same story. Also tested on different machine with different GPU model and driver version number. Same.

This could be more apparent because of my brush settings for Clay…

Shyy-Anzr commented on issue blender/blender#123768 2024-06-26 09:07:14 +02:00
Clay strips brush leaves cracks on mesh

Here's a video where I reproduced it in 3.6.7.

Shyy-Anzr commented on issue blender/blender#123768 2024-06-26 08:56:14 +02:00
Clay strips brush leaves cracks on mesh

I know that this issue exist in 4.1, 4.0, and even in 3.6 too(just checked). That's why I cannot date it's introduction.

Shyy-Anzr opened issue blender/blender#123768 2024-06-26 07:01:48 +02:00
Undo doesn't work completely for multires sculpting with big brushstrokes, leaves cracks on mesh
Shyy-Anzr commented on issue blender/blender#123454 2024-06-20 00:46:54 +02:00
Scale sculpt tool works incorrectly if object is scaled in Object Mode

I'm aware of the solution but I want to stop wasting time on that as scaling pieces is frequent to my workflow. This is a bug and working around it should not be necessary. Most of my reports have…

Shyy-Anzr opened issue blender/blender#123454 2024-06-20 00:16:11 +02:00
Scale sculpt tool works incorrectly if object is scaled in Object Mode
Shyy-Anzr commented on issue blender/blender#122757 2024-06-05 08:56:20 +02:00
Camera placement is undone when changing Pose Asset properties from redo panel

Should the labels be updated? The issue still says Status: Needs Information from User.

Shyy-Anzr commented on issue blender/blender#122757 2024-06-05 08:07:34 +02:00
Camera placement is undone when changing Pose Asset properties from redo panel

Here I recorded video where Fly Navigation is used and bug is apparent. Pressing Enter after adding letter to name moves camera back. I moved the mouse pointer but didn't press any mouse buttons,…

Shyy-Anzr commented on issue blender/blender#122757 2024-06-05 07:37:48 +02:00
Camera placement is undone when changing Pose Asset properties from redo panel

And yes, enabling extras does resolve searchability of the "Create Pose Asset" operator.

Shyy-Anzr commented on issue blender/blender#122757 2024-06-05 07:32:48 +02:00
Camera placement is undone when changing Pose Asset properties from redo panel

Oh, right, I forgot to mention that I do that from Camera Perspective(entered by Numpad 0). I move the camera by flying (Shift + ~) while it is locked to view and if I create an asset just after…

Shyy-Anzr opened issue blender/blender#122757 2024-06-05 06:18:38 +02:00
Camera placement is undone when changing Create Pose Asset parameters, ruins asset preview
Shyy-Anzr commented on issue blender/blender#122542 2024-05-31 13:21:32 +02:00
Shader Nodes: Geometry->Pointiness socket produces glitchy specks when triangles are too small, ruins baked textures

Yes, looks like it. Sadly, no movement beyond acknowledgement after a year.

Shyy-Anzr opened issue blender/blender#122542 2024-05-31 11:37:16 +02:00
Shader Nodes: Geometry->Pointiness socket produces glitchy specks when triangles are too small, ruins baked textures
Shyy-Anzr opened issue blender/blender#122526 2024-05-31 03:55:08 +02:00
Pie menu performs multiple actions at the same time if it appears near the edge of screen and hotkey is used
Shyy-Anzr commented on issue blender/blender#122210 2024-05-24 14:31:48 +02:00
Appending material from old Asset Library unchecks Transparent Shadows, breaking intended look

Sorry for double report. I tried to search for similar issues but didn't clicked on Closed. This UI behaves differently from GitHub where all issues are searched unless filtered with is:open.

Shyy-Anzr commented on issue blender/blender#122210 2024-05-24 14:20:01 +02:00
Appending material from old Asset Library unchecks Transparent Shadows, breaking intended look

Indeed, it is fixed in 4.2.0 Alpha. The checkmark persists correctly and not being unchecked.

Don't know how to proceed from here with this report.

Shyy-Anzr opened issue blender/blender#122210 2024-05-24 14:00:16 +02:00
Appending material from old Asset Library unchecks Transparent Shadows, breaking intended look