slwk1d Slowwkidd
  • Joined on 2020-09-22
slwk1d commented on issue blender/blender#129478 2024-10-29 15:29:32 +01:00
Clicking on frame indicator when Timeline scrollbar is hidden sometimes still triggers it.

As a side note, when the scrollbar is hidden you can still scroll by using middle mouse button (as I would expect), so it doesn't remove the functionality, just makes it more predictable IMO.

slwk1d opened issue blender/blender#129478 2024-10-28 15:53:41 +01:00
Clicking on frame indicator when Timeline scrollbar is hidden sometimes still triggers it.
slwk1d commented on issue blender/blender#127099 2024-09-04 11:26:38 +02:00
Regression: Huge regression in UI performance/responsiveness

Already in the the 3.x era there have been big UI slowdowns reports: blender/blender#95428, blender/blender#97272. @PratikPB…

slwk1d closed issue blender/blender#126314 2024-08-14 14:13:22 +02:00
Can't connect to online repository extensions
slwk1d commented on issue blender/blender#126314 2024-08-14 14:13:18 +02:00
Can't connect to online repository extensions

the problem rseolved itself, honestly don't know why ahah, sorry for the inconvenience.

slwk1d opened issue blender/blender#126314 2024-08-14 13:22:43 +02:00
Can't connect to online repository extensions
slwk1d commented on issue blender/blender#122359 2024-07-01 12:18:24 +02:00
Huge difference in reflections with EEVEE Next light probes

@fclem Thanks for clarifying, even though it's a pity. It adds to other current limitations of Next that don't bring feature parity with Legacy, as currently reflections in Next are poorer and way…

slwk1d opened issue blender/blender#123285 2024-06-16 11:49:56 +02:00
EEVEE Next: Ray Visibility > Camera weird behavior
slwk1d opened issue blender/blender#123284 2024-06-16 11:38:52 +02:00
EEVEE Next: Holdout doesn't work at object level
slwk1d commented on issue blender/blender#120230 2024-06-05 14:11:31 +02:00
Smooth by Angle Usability Improvements

It's because of multi-editing still not being implemented everywhere. To my surpise, it works also with enum buttons (for example changing the mode in the bevel from edges to vertices), but not…

slwk1d commented on issue blender/blender#122580 2024-06-03 16:05:08 +02:00
UI: Edit NodeGroup Sockets outside NodeGroup

@oeykmiih @W_Cloud Thanks to both!

slwk1d opened issue blender/blender#122592 2024-06-01 12:11:53 +02:00
Gizmo stays in same place
slwk1d commented on issue blender/blender#122580 2024-06-01 11:07:30 +02:00
UI: Edit NodeGroup Sockets outside NodeGroup

@oeykmiih & @W_Cloud Gosh that's exactly what I was looking for.. Are there chances that you could share your addons until this can be hopefully implemented in Blender? BTW, I made a request some…

slwk1d commented on pull request blender/blender#122177 2024-05-29 19:31:03 +02:00
Fix #121480: Cryptomatte shows some objects as black

I understand. Actually, more than the possibility of picking in the viewport (which would have been amazing!), it's still more for me a visualization thing, that if you woudn't know this it would…

slwk1d commented on pull request blender/blender#122177 2024-05-29 16:30:33 +02:00
Fix #121480: Cryptomatte shows some objects as black

@OmarEmaraDev Indeed you are right, my asking is more related to the idea that at least for now, the information that Agx color transform messes up the Cryptomatte visualization is not shown/explai…

slwk1d commented on pull request blender/blender#122177 2024-05-29 15:45:58 +02:00
Fix #121480: Cryptomatte shows some objects as black

Hey @Sergey thank you for this fix! In my ignorance, can I ask why this was made that it works only when we use a viever node? If we connect the cryptomatte pick to the composite, the issue…

slwk1d opened issue blender/blender#122438 2024-05-29 14:53:06 +02:00
If orbit around selection is enabled, selecting an object that is out of view and then moving makes the view jump
slwk1d opened issue blender/blender#122359 2024-05-28 11:16:24 +02:00
Huge difference in reflections with EEVEE Next light probes
slwk1d commented on pull request blender/blender#121923 2024-05-17 20:19:53 +02:00
UI: Toggle Camera Guides in Viewport Overlays

Comments on passepartout would be appreciated.

Mmm, I see why it might be handy to be able to disable it as well, but at least for me the big benefit it's having the possibility to toggle…

slwk1d commented on pull request blender/blender#121923 2024-05-17 20:03:34 +02:00
UI: Toggle Camera Guides in Viewport Overlays

Wanted this for so long and always forgot to make a request, thank you for getting ahead of me!