Love to see this getting implemented!
I have some questions regarding the implementation: I assume this works when you have the same kind of modifier on multiple objects, so if for example you…
Add "Modifier" option to "Shade Smooth by Angle" operator
Yes, I would actually bring this even further by removing the setting sharp angle option in object mode and keeping it only in edit…
@Harley What about getting rid of the star icon, and instead use Alt+click on the eye icon for soloing? Like other 2D apps work, Alt+click on the eye icon soloes, shift+alt+click on other items…
Is it just me, or in bone collections the dot icon for showing to which collection belongs the bone converys more the idea that that is the icon for soloing, rather than the star? Probably…
Hello, can we hope for gathering interest again in this QoL improvement?
Are there plans in continuing these light gizmos improvements and implement the remaining proposals? I really liked how this was going.
@PratikPB2123 Hi, I was notified actually! Thank you for letting me know, and although is less useful now with dbl-click, it's nice to have consistency between shortcuts and menu operators. Thanks!
I also lean towards the filled in triangle and, if we want to keep both, also would use chevrons only for panels. To me, rather than the mix of chevron and triangle, is much more irritating the…
Maybe the fix can be part of 4.0.2 corrective release? blender/blender#114706
@ChengduLittleA A patch has been under development for quite some time to select using double-click: blender/blender#110151
It's still not merged, but maybe…
As much as I don't like that frozen grey gizmo, I don't know if that can be considred a bug anymore: after its introduction and many versions later, I think it was a choice of the devs to keep it…