slwk1d Slowwkidd
  • Joined on 2020-09-22
slwk1d opened issue blender/blender#113052 2023-09-29 12:07:30 +02:00
Lag when opening/closing material panels from the properties
slwk1d opened issue blender/blender#113008 2023-09-28 12:39:02 +02:00
Right clicking on the 3D viewport header (not trasparent) doesn't show header context menu.
slwk1d opened issue blender/blender#112844 2023-09-25 13:28:30 +02:00
In 3.6.3, Jump to keyframe buttons are greyed out and don't work
slwk1d commented on issue blender/blender#91533 2023-09-22 15:59:55 +02:00
Regression: Visual bug when using the object gizmos

As much as I don't like that frozen grey gizmo, I don't know if that can be considred a bug anymore: after its introduction and many versions later, I think it was a choice of the devs to keep it…

slwk1d opened issue blender/blender#112288 2023-09-12 16:20:21 +02:00
Node links disappear when you close a Node group panel
slwk1d commented on pull request blender/blender#110151 2023-08-22 13:41:36 +02:00
Outliner: Double-click on item icon to select contents/hierarchy

Thank you so much @mgradysaunders for getting back at this!

I found a bug on the most recent downloadable build. If you do Shift dbl-click from top to bottom everything is fine, but if you do…

slwk1d commented on pull request blender/blender#111368 2023-08-22 12:36:42 +02:00
Geometry Nodes: Support drag & drop for Materials

It is somewhat finnicky to drag from an object's material properties tab

Agreed, it's quite weird that there is even the possibility to drag that drop-down icon, it feels like a bug. Instead,…

slwk1d commented on issue blender/blender#78018 2023-06-03 11:47:14 +02:00
Cycles viewport rendering bug when "Auto Depth" is enabled.

I can confirm this bug doesn't occur anymore to me and the report can be closed.

slwk1d commented on issue blender/blender#76335 2023-06-03 11:38:14 +02:00
After switching to Tweak tool its gizmo appears in center of previously selected area.

This bug is still present in 3.5.1 in both Object and Edit mode.

slwk1d commented on issue blender/blender#99275 2023-05-17 13:58:58 +02:00
Outliner: Double click on icon to select contents/hierachy

It's a pity the development of this stopped, it's a much needed feature that a lot of people would welcome. Can we hope for 4.0?

slwk1d commented on pull request blender/blender#104882 2023-03-12 13:16:25 +01:00
Animation: Add duration display to frame range settings

Is it possible we have also playback "frame rate"

Nice idea! I did a quick mockup, maybe will be considered for a future patch:

When not playing animation ![fps_3.png](/attachments/9aa4ad2…

slwk1d commented on issue blender/blender#100659 2023-03-11 13:55:41 +01:00
"Add F-Curve Modifier" applies only to Active F-Curve

Didn't Christop already tackled this issue with this commit coming in 3.5? https://archive.blender.org/developer/D17066

slwk1d commented on pull request blender/blender#104882 2023-03-07 17:58:55 +01:00
Animation: Add duration display to frame range settings

I was just hoping there was a shorter way to express it.

I like some of your proposals! Although less explicit, it could be something like this:

Scene Duration: 00:08:42 (1/202 Frames)

slwk1d commented on pull request blender/blender#104882 2023-03-03 16:28:21 +01:00
Animation: Add duration display to frame range settings

This is great @ChrisLend! The only thing I'm wondering, as far as I can see the duration is in minutes:seconds:milliseconds, right? I would rather put it as the compact SMPTE timecode: **hours…

slwk1d commented on issue blender/blender#92533 2023-03-03 16:03:41 +01:00
Resetting singular values in the Themes disables them

I can confirm this is still happening in 3.4. To me is not an issue that small, it limits specific customization of properties and values.

slwk1d commented on issue blender/blender#104867 2023-03-01 12:58:42 +01:00
Design: Graph Editor Curve Display

True, they have a solid background, but in my opinion is still similar enough to potentially disorientate because it's almost like locked.

Also, how would they look if they were also

slwk1d commented on issue blender/blender#104867 2023-03-01 11:58:11 +01:00
Design: Graph Editor Curve Display

Even with the updated design, I still think that with all these different kind of visualization, it would take more effort for the user to learn which one is what, being less immediate than color.…

slwk1d commented on issue blender/blender#104280 2023-02-26 12:23:36 +01:00
Improve visualisation and manipulation of lights in the viewport

@weizhen thank you!

Well, regarding light gizmo scaling, I'll have to eat my hat: I took for granted that Precision mode with Shift had always been possible for all the look-at gizmos and for…

slwk1d commented on issue blender/blender#104704 2023-02-24 16:23:44 +01:00
Using Sculpt Collision clips some of the hair curves in Rendered viewport shading

I don't understand what you mean, what's in the default cube scene? As shown in my previous video in the build pre-collision, combing and switching to viewport render does not create that artifact.

slwk1d commented on issue blender/blender#104704 2023-02-24 16:04:42 +01:00
Using Sculpt Collision clips some of the hair curves in Rendered viewport shading

@mod_moder to me that looks exactly like my report! Do you see that at one point in your video, the hair shown by the hair guides/cage doesn't correspond to the hair rendered in viewport? ![clip.…