Rob SpectralVectors
  • Joined on 2019-05-09
Rob commented on issue blender/blender#127354 2024-10-11 15:49:50 +02:00
NPR Prototype (To Dos)

Hi @pragma37 I noticed in the dev notes that there were design discussions that needed to be resolved before progress could continue on the project - is this something that you want general…

Rob commented on issue blender/blender#127632 2024-09-20 23:05:32 +02:00
How do I download wheels for the allosaurus python module?

I think cibuildwheel is for building wheel distributions, not downloading them.

You're right, sorry about that, I guess it's just hunting them down from PyPI.

does each extension run in…

Rob commented on issue blender/blender#127632 2024-09-17 14:56:33 +02:00
How do I download wheels for the allosaurus python module?

Isn't there some command I can issue which will just download all the wheels I need for each of Linux, Mac and Windows?

Not as far as I know, but there are some things that could make life…

Rob commented on issue blender/blender#127632 2024-09-15 14:47:16 +02:00
How do I download wheels for the allosaurus python module?

I see.

If there is a better solution than the one I'm about to propose then hopefully someone will chime in and give it, but here is an approach you could try:

[Check out the `requirements.tx…

Rob commented on issue blender/blender#127354 2024-09-15 03:09:51 +02:00
NPR Prototype (To Dos)

Thanks @pragma37 this looks exciting!

Rob commented on issue blender/blender#127632 2024-09-15 03:05:37 +02:00
How do I download wheels for the allosaurus python module?

It looks like allosaurus has a cross platform wheel, the files are listed on its PyPI page, so the same wheel should work on Windows, Mac and Linux

Rob commented on issue blender/blender#127090 2024-09-14 20:07:22 +02:00
Extensions website only supports Python 3.11 (or a single Python version)

@Moult @ChengduLittleA In roughly two weeks time Python 3.13 will release, and it will be possible to have multiple current Python installs, with none of them able to support the wheels that ship…

Rob commented on issue blender/blender#127090 2024-09-06 14:06:13 +02:00
Extensions website only supports Python 3.11 (or a single Python version)

This is a concern that I have, too.

I've been updating an older addon to be 4.2 compatible - it has two Python dependencies, and getting cross-platform wheels for 3.11 gives me 10 wheels.

Ins…

Rob commented on issue blender/blender#120403 2024-07-12 16:36:25 +02:00
NPR Design

@pragma37 Thanks for the explanation, I figured there was something that I didn't get.

I'm still a little lost on this detail:

every node added after ShaderToRGB must be inside its own…

Rob commented on issue blender/blender#120403 2024-07-04 17:48:08 +02:00
NPR Design

The NPR Nodes example seems to be a setup that you could reproduce in the Compositor, and @Thalia-Solari mentioned that it could have broader usage, offering the name Render Nodes, which sounds a…

Rob created repository SpectralVectors/blender 2024-06-29 23:49:12 +02:00
Rob opened issue blender/blender#123500 2024-06-20 18:16:16 +02:00
EEVEE Next Shadow Mode does not update Ray Visibility
Rob closed issue blender/blender#123436 2024-06-20 18:02:04 +02:00
EEVEE Next Shadow Mode does not update Ray Visibility
Rob commented on issue blender/blender#123436 2024-06-20 18:01:59 +02:00
EEVEE Next Shadow Mode does not update Ray Visibility

Regardless, I think it's out of the scope of the original theme of this report. I would recommend you to submit a different specific report with more simplified file. Changing the title…

Rob commented on issue blender/blender#123436 2024-06-20 17:47:50 +02:00
EEVEE Next Shadow Mode does not update Ray Visibility

Did one more quick test after the last post:

I wondered if there was an issue with me assigning a Material through the Geometry Node tree, maybe EEVEE Next doesn't update the Shadow Mode unless…

Rob commented on issue blender/blender#123436 2024-06-20 17:33:26 +02:00
EEVEE Next Shadow Mode does not update Ray Visibility

@Bradley_G

Yep, this really seems more and more like I should have RTFM before posting a bug report.

I knew about Scene Shadow and Material Shadow settings, but I didn't realize that they…

Rob commented on issue blender/blender#123436 2024-06-20 16:50:39 +02:00
EEVEE Next Shadow Mode does not update Ray Visibility

It's meaninful where you store. the only reason you lose your data is because "Volume" is a very unique case where attribute can't be propagated. It may be possible in the future, but at…

Rob commented on issue blender/blender#123436 2024-06-20 14:48:05 +02:00
EEVEE Next Shadow Mode does not update Ray Visibility

@Bradley_G

So, this may indeed be a user issue.

I can confirm that the Attribute node, and a Value node set to '0' give identical results. (Though, strangely enough, different results than…

Rob commented on issue blender/blender#123436 2024-06-20 14:30:29 +02:00
EEVEE Next Shadow Mode does not update Ray Visibility

@ChengduLittleA @Bradley_G

Thanks, I thought I had turned on 'Automatically pack resources', but I was mistaken. I reuploaded the file with the Foliage6.png packed in, and removed the…

Rob opened issue blender/blender#123436 2024-06-19 15:39:29 +02:00
Geo Nodes Normal Transfer Shading Issue