Stephen Boddy Stephen-Boddy
  • Joined on 2022-09-28
Stephen Boddy commented on issue blender/blender#129401 2024-10-26 02:36:52 +02:00
Blender 4.2.3 crashes during BMesh garbage collection

I'm the original reporter. I've sub'd so if there's any queries I can help with I can see them minus the two-step through Bonsai's bug tracker.

Stephen Boddy commented on pull request blender/blender-developer-docs#58 2024-05-11 18:13:45 +02:00
Add guides on how to manually collect bug report system information

Per Linux, glxinfo -B only reports "information about the OpenGL and GLX implementations running on a given X display." In my case with a laptop with Intel/NVIDIA (Optimus/Prime), it only…

Stephen Boddy commented on pull request blender/blender#117227 2024-01-25 03:38:47 +01:00
Fix #104982: Ensure view layer when baking line art.

It is someone else's changes triggering the linter check. Nothing at all to do with this change.

Stephen Boddy commented on pull request blender/blender#117227 2024-01-24 18:15:31 +01:00
Fix #104982: Ensure view layer when baking line art.

Please don't tell me a linter error can block this getting merged now.

Stephen Boddy commented on pull request blender/blender#117227 2024-01-24 16:54:54 +01:00
Fix #104982: Ensure view layer when baking line art.

Does the blender bot need a prompt to kick off a build? I guess only the blessed can do that. 😄

Stephen Boddy commented on issue blender/blender#104982 2024-01-17 23:54:30 +01:00
lineart bake w/ object keyframes + camera binds = crash

Restested with my full scene. It is totally acceptable performance wise for me.

Stephen Boddy commented on issue blender/blender#104982 2024-01-17 22:22:34 +01:00
lineart bake w/ object keyframes + camera binds = crash

I've already built and tested this as correctly working for my usecase. I'll retest with my original heavier file but frankly, even if it is slower, I'll take slow success over a quick crash.…

Stephen Boddy commented on issue blender/blender#104982 2024-01-04 21:42:04 +01:00
lineart bake w/ object keyframes + camera binds = crash

Diff files of the fix options for convenience.

Stephen Boddy commented on pull request blender/blender#116295 2023-12-18 14:54:54 +01:00
Fix #116280: bpy.ops.wm.url_open() cannot open file:///
parsed_url = urllib.parse.urlparse(url)
if not parsed_url.scheme:
    url = f'https://{url}'
parsed_url = urllib.parse.urlparse(url)

Wouldn't you want to…

Stephen Boddy commented on issue blender/blender#104982 2023-12-16 16:28:30 +01:00
lineart bake w/ object keyframes + camera binds = crash

So I've been digging away (yes, I have a problem), and I have two "fixes". I don't have the deep insight to understand if these are good, bad, or ugly. Maybe there are better options.

Option 1:…

Stephen Boddy commented on issue blender/blender#104982 2023-12-15 15:49:14 +01:00
lineart bake w/ object keyframes + camera binds = crash

So the id.recalc the depsgraph_ensure_view_layer expression relies on is being changed by BKE_scene_camera_switch_update, called from MOD_lineart_compute_feature_lines. The `BKE_scene_camera…

Stephen Boddy commented on issue blender/blender#104982 2023-12-15 14:25:20 +01:00
lineart bake w/ object keyframes + camera binds = crash

I've been gdb'ing this trying to understand what/why this is happening.

It is important to note that this is triggered when both a bound camera and object keyframes are used, when using the…

Stephen Boddy opened issue blender/blender#116193 2023-12-14 17:14:55 +01:00
4.1 alpha regression, crash on selecting object in outliner
Stephen Boddy commented on issue blender/blender#104982 2023-12-07 17:33:43 +01:00
lineart bake w/ object keyframes + camera binds = crash

Ugh! Please re-add the Status: Confirmed. I think I must have clicked the nice high contrast "Comment and Close" instead of the bad UI low-contrast "Comment". My bad. ☹️

Stephen Boddy reopened issue blender/blender#104982 2023-12-07 17:31:37 +01:00
lineart bake w/ object keyframes + camera binds = crash
Stephen Boddy commented on issue blender/blender#104982 2023-12-07 17:31:33 +01:00
lineart bake w/ object keyframes + camera binds = crash

What the heck!!! I didn't close this issue, I was commenting!

Stephen Boddy closed issue blender/blender#104982 2023-12-07 17:28:53 +01:00
lineart bake w/ object keyframes + camera binds = crash
Stephen Boddy commented on issue blender/blender#104982 2023-12-07 17:28:49 +01:00
lineart bake w/ object keyframes + camera binds = crash

Sorry to disagree, Pratik, but the page doesn't say that. Quote:

Priority Clarifications

  • High - Most crashes and recent regressions.

Emphasis mine. It does not say:

  • High…
Stephen Boddy commented on issue blender/blender#104982 2023-12-06 22:58:52 +01:00
lineart bake w/ object keyframes + camera binds = crash

I don't mean to be a nag, but based on https://wiki.blender.org/wiki/Process/Bug_Reports/Triaging_Playbook shouldn't the priority label of the issue be "High"? It would be really nice to have…

Stephen Boddy commented on issue blender/blender#105001 2023-12-01 00:51:50 +01:00
OBJ: Add hierarchy support by name splitting (Python patch provided)

Hi Aras. I got a little tired of waiting, so I rolled up my sleeves and had a go. How hard can it be? Well, very... because I haven't touched C++ since university 30 years ago and this was a lot