@lichtwerk i mean, a crash after undoing and redoing seems pretty serious to me.
additionally, i just spotted another issue. following the steps in the first post to reproduce the crash, if…
i was going to report that bug. glad i did a search before. but whats going on, crashes are not high priority anymore? new rules?
Why? And what is unusual about it?
i dont remember seeing confirmation dialogs out there using the "okay" word, they use "ok" most of time. so using "okay" is unusual
"Okay" instead of "OK"?
now thats really unusual. id revert this decision
FYI...
As of today, EEVEE-Next is not crashing on me anymore. Build: blender-4.1.0-alpha+main.99f9084bee58-windows.amd64-release
I'm not sure, but looking at the latest fixes, looks like this…
do you think, you could setup build environment and bisect this issue? That would be the best chace of getting this fixed.
unfortunately i cant do that at the moment
don't think making this workspace setting would be limiting
sounds quite limiting to me ☹️
this makes more sense as a workspace setting
probably im missing something, but if i have more than one properties editor in my workspace and i wanted each one of them do display a differnt…
why close it? let me guess, the rest of the ui team shut it down?
older and not quite common GPU (Quadro M1000M) it could be bug in driver or bug on our side, but unnoticed.
weak hardware are great for testing. 🙂 on workstation eevee next is running…
Shouldn't
Zoom To Border
be calledZoom Region
like in the viewport? (for consistency's sake)..
of course it should i dont know whats going on here 😕
4.0.2 is done you should try that in 4.1 i cant replicate that in 4.1
@iss attached
btw, that error i posted before doesnt give any clue what the issue might be? 🤔
ERROR (gpu.shader): GPU_material_compile Linking:
Yes, the latest build is still crashing (4effcd33a3f9).
This build from a few day ago works fine: blender-4.1.0-alpha+main.16741e735b1b-windows.amd64-release
logs on todays build: blender-4.1.0-alpha+main.c00cd902ced1-windows.amd64-release
blender_debug_log:
I0114 10:49:08.768682 12012 device.cpp:34] CUEW initialization succeeded
I0114…
@ThinkingPolygons Why would you use gif in Blender though? I can imagine doing that few times in lifetime, but is this common for you?
not super common, but it happens from time to time. peop…
This is fantastic! I just wish it also had the usual dropdown menu list with the handy zoom levels percentage, like :
![https://cdn.discordapp.com/attachments/587761956526751784/1195220…