Maybe I didn't explain it correctly, I'll leave a video showing the steps and the crash at the end. Please someone else give it a try, thanks.
You can use the following setup to recreate the effect in 4.0: https://i.imgur.com/KQBrooF.png Source: reddit blender help post: https://www.reddit.com/r/blenderhelp/comments/16z6tld/how_to_get_sh…
Reported, thanks! blender/blender#114940
The clearcoat roughness still exhibits a sudden drop to 0 when it's lower than ~0.026, impeding using roughness values in that range (very glossy but not perfectly so)
I have the exact same symptoms, and I'm quite sure it just takes a long time to load the kernels. This process happens when using some rendering features for the first time with a new Blender…
My general idea is that Hook>Cloth>Collision first calculates the updated positions of the vertices according to the cloth simulation, and then uses those updated positions to calculate the…
This might me working as intended given the order of the modifiers, or only partially, since the deformation of the falling rectangular cloth seems weird: The falling cloth collides with the…
-1 for an invalid (or "not found") index may be more useful than 0, because that way it can be distinguished from a valid index of 0.
In some areas -1 is indeed used for things like these, but…